Remove Red Outline
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HI!
Let me first state how impressed I am by the dedicated adherence to classic Diablo II style elements, and attention to detail in identifying such aspects. It was the sequel I had dreamed of this entire past decade! There's one thing, though... I HATE that red outline. I can completely see the purpose, but it reminds me of Disney's Diablo III. In Diablo II, the targeted enemies are marked by a flicker of light. I realize that this is a separate game, but maybe we could at least have the option of turning off the red outline. I think it interferes with the amazing lighting effects, realism, and overall mood. Some of the fun is certainly in not knowing what's coming at you next. Other than that one thing that bothers me a lot, the game is incredible. I'm gonna play the shoot out of it! THANKS! Last bumped on May 23, 2023, 12:48:41 PM
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I love the outline. I would have no clue if I'm aiming right without it. You want the option to remove it? Sure, but how many of these options should happen before the options ui becomes bloated?
I don't personally think the red outline is immersion breaking enough to warrent another ui option. |
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I totally see where you're coming from, and as I said, I fully recognize the necessity to highlight one's target. I just think the way that it's currently done is very unbefitting to the rest of the game's feel and appearance.
The lighting on the character and enemy sprites is so well done, it vastly disguises the underlying simplicity of the polygons beneath. Unfortunately, this simplicity, however more complex than Diablo III, is revealed by the solid bars of colour. The sheer RGB:255,0,0 RBG:0,0,255 RGB:255,255,255 almost has the look of a flash game, which simply doesn't seem appropriate. Instead of cluttering the UI, perhaps the way the highlighting is rendered could be changed slightly. Even if you took the current model, added a blur, and a transparency, I think it would cause much less visual interference. Personally, I have no problem identifying NPCs from real player from monsters, so the different colours may not even be necessary, but if so, they may be able to have more subtle differences. Again, even if the target became slightly more illuminated, as in Diablo II, I think it would contribute a lot to the consistency of this masterful style. I can't emphasize enough how impressed I am by this game. It is the most considerate gift we could receive; you thought of everything. It's just that one little thing... |
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I completely agree with OP, the outlines are really ugly. (and so are zone entrances)
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Yeah zone entrances are pretty rough.
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" All those elements look to me like the artist hasn't gotten around to finishing them. |
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" Yes and yes. It would be a lot better if hovered over monster would only be highlighted a bit in the vein of D2. "This is too good for you, very powerful ! You want - You take"
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" First of all, It is a PC game, "bloated" UI options are accepted to THOSE WHO WANT TO USE IT. Not interested.. simply DONT USE IT. Second, HE (we) feels that there should be an option to turn the red outline off. Choose for yourself and let others do the same. simply. @another post, You know how i can tell the monsters are targeted without having a red outline? I have my mouse over them... i can clearly see my mouse cursor over the mob i am currently attacking. I (we) can, if you can't, not our problem that you cant figure out your intentions when you are having a cursor hovering over a mob. PC game, more options are welcomed, whats the problem? In my honest opinion, it would be nice to have a option to turn it off, or to make the red line adjustable (my preference is having a very thin red outline). Last edited by Rocksteady86#6371 on Aug 6, 2012, 7:43:49 AM
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" Oddly enough, both Diablo 1 and Darkstone had the red outline. I really do quietly tire of people claiming features in Path of Exile remind them of That Other Game. There is every likelihood that it's merely a coincidence, or rather, evidence of a shared ancestry, be it in name or inspiration. I do prefer the highlighting style of D2 and Titan Quest, but I think Torchlight's 'highlight and red tint' takes the cake. Sacred 2's yellow aura was a bit silly. As for the horrid zone entrance highlighting: I've broached that one with Chris directly. It comes down to 'not as important right now as PvP and act 3.' I can dig that... For now. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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I've commented about this since the day I got here.
I would really like to see custom highlighting widths, and in the future, alternative styles. If you have account problems please [url="http://www.pathofexile.com/support"]Email Support[/url]
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