+10 (Stat) Nodes
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They are quite powerful and useful in some builds, allowing you to focus your gear in one direction while the nodes provide both the gear and gem combination requirements. I would not change them as such, however they are somewhat flawed and could not some love in other areas.
The issue with the nodes is that with the current keystones and different play-styles playing a role they often lose a lot of their value. If you grab bloodmagic than intelligence nodes lose their mana contribution. Ancestral bond makes you lose the accuracy value from dex nodes. Spell casters have no use for accuracy and there is no keystone or support to turn this into something useful (unlike strength). Unwavering stance makes you lose the evasion value of the dexterity nodes, unless you grab IR (huge build limitation this combo 12 nodes minimal path between them, tree travel variation killer.) Strength in general is only worth 1/2 its value due to being melee only. Tough the keynode and two gem supports do something for it. Those are a few examples and than there is an issue with the scaling of evasion and accuracy. Due to this dexterity nodes lose a huge amount of value for players. Can't blame dexterity, more an issue with the design choice of evasion and accuracy. Yet if you compare the non linear scaling that dexterity bonuses have, compared to the linear scaling of both int and strength, than dexterity is very inferior. It is also funny that what makes keeping accuracy strong, the chance to crit, thus the melee crit nodes are mostly found on the left side of the tree. Far away from the dexterity and accuracy nodes (do have the general crit nodes). Only bow users got it done better here (and dual wield is ok, ofc). It is also strange that accuracy or the chance to crit gets mixed up with evasion. This has become strange due to having reflect in the game. The system, evasion, which completely lacks the ability to address reflect gets mixed up with crit and accuracy. The last issue is that there are areas along the tree where the passive tree is not constructed according to the system seen across 90% of the tree. These often have to do with travel nodes and paths, where there might be too many of them or some notables are linked to the wrong +10 nodes. It is a bit to detailed to delve into these (also has to do with you EA changes and why they aren't "right" though they look right). Just assume these are present and they have a profound experience on starting areas, without most noticing. It is weird that GGG deviates, so I assume there must be a reason. If GGG don't share their vision and their choices for the game and passive tree, than all we can do is guesswork and come with what look like great ideas, that might be very stupid in the light of the game overall design. If you got Idroo and skype I wouldn't mind to explain and discuss this with a few players. I overlooked some finesse before another player (kenshid) pointed it out to me.\ http://www.pathofexile.com/forum/view-thread/401625/page/3 The link goes more in depth about what I am saying I also got some pictures there. Since it is such an elaborate system a simple discussion is almost impossible on this subject. Last edited by Ozgwald#5068 on Jun 5, 2013, 12:18:13 PM
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" While you bring up some good points, xendrans general point is that the +10 stat nodes aren't very flavourful, they are essentially something you ignore and view as blank nodes. There are some instances in which you specifically go to a path with two +10 dex nodes, but in general if you want more dex, you grab the +30's. You want mroe str you grab the +30's. Your entire build is "I want this cluster of health/es/crit/eledmg. I will grab these +10's to get there as the shortest path". I have made builds in the past where I go through one set of +10's to grab some +30's on the way, then later respec it so that I use less +10's and save skill points to use on things I actually want. So while no one is saying "lets make them all amazing", when I don't even look at what +10 nodes I am grabbing and am just going for shortest path (and I am like amp in that I play multiple low level characters up until endgame then usually ditch them cause i hate maps, so I have a LOT of experience with building chars), there is a small problem. Solutions? No idea myself, but there IS an issue with the +10 nodes being flavourless. If you were to replace all the +10 with +0, and instead added to the generic nodes near them with some flavour +str/dex/int, would it make a difference to how you built? Really? |
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