Bloodless Notable Passive

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SaintSoLo wrote:
Instead, what if enemies couldn't leech you AND you could not take damage over time from puncture?

This really is a great idea but since it would be a buff to melee chars it will never happen.
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posted by Thaelyn on 12. August 2013 17:33
Was coming on to find out if bloodless stopped puncture and I agree with the comments asking it to do just just. It would make sense. Bloodless, no blood to loose?
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I agree with previous posters. Bloodless should be harder to attain, but should also prevent the Bleed debuff.
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Bump for justice. Make the function fit it's title and have it nullify puncture/bleeds.
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SaintSoLo wrote:
It's kind of useless with the "enemies don't leech life from you." (Please correct me if I'm wrong anyone who builds Bloodless) I guess it was made with PvP in mind and not really the monsters of the game?

Instead, what if enemies couldn't leech you AND you could not take damage over time from puncture?

Can't imagine players really using Puncture in pvp when there are better skills that don't rely on your opponent being inattentive (when fighting mobs, I could understand, when it's just you and this other guy in a fight to the death I think you'd notice if you were bleeding out)

So the passive keeps its PvP oriented nature (by not letting you get life leeched), but adds a needed function to the PVE aspect of the game as well (where not many monsters leech life in the first place, and once you get on in level, that buff doesn't even matter)

Besides, the name fits.


afaik, bloodless is never taken. It's a nice node for 22% life.
Bloodless seems a little weak, but making you immune to bleeds/puncture would just be insane. If that were the case, IMO it would have to be a keystone, and it would have to have some significant downside, like you can't leech life from enemies.

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Fenyx_187 wrote:


afaik, bloodless is never taken. It's a nice node for 22% life.


Bloodless is sometimes taken if they are a mace user and want to get to the mace keystone next to it, and exit through the mace cluster.

Giving a bleeding immunity is not a good idea, it more like a horrible one if not tuned, it would be completely unbalanced, way to strong.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Alone it is too situational.
It should also have an additional effect such as 6% life which would make it amazing.
Having the node completely prevent bleeding would be way too strong a skill.

Maybe having it would have reduced bleeding effect?
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Besides pvp.. If you've ever run into an additional life, regen, leech mob, you'd be thankful for Bloodless. Plus the mace node behind it is pretty sweet. It also used to be a nice shortcut to Blood Magic for mace users, which I've always found ironic.. Bloodless Blood Magic...

The node is plenty useful as is. But, if a buff were absolutely needed, slap a small amount of life or life regen on it. Puncture immunity would be flat out OP.
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