[ Atziri's Foible ] Feedback
" I dunno what went wrong but I tested using Thief torment in my dual axe physical cleaver (supported by multistrike, conc effect, increased area of effect and WED that puts it to 67 mana per use) and I'm sure I'm not getting 90 mana when hitting a single enemy with the skill as I'm still running out of mana to use. I also have resolute technique if that matters. Last edited by hurrdurriamweak#4138 on May 29, 2013, 1:42:57 AM
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edit: doesnt matter i seen the explination in another thread.
I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Jul 1, 2013, 9:13:34 PM
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It works. Try putting on an item that has higher attribute requirements than what your character has right now.
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" ya i see, ty I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Let's take Grace level 20 and Haste level 20 :
Grace level 20 : requires 213 DEX, -25% means -53 DEX Haste level 20 ! requires 153 DEX, -25% means -39 DEX 54 dex = 2 nodes of +30 dex (or many +10 dex nodes) 39 dex = same The only thing that is left is +12% mana and +50 mana = around 2-3 nodes. So arziris foible gives you 4-6 nodes. Let's compare it with an Amulet that made me drop atziri's Foible : +49 DEX. I need only 5 more des to beat atziris foible. Mana regen : a little less than the unique amu. 15 ele res. +22 int < 50 mana. I would not say that Atziri's Foible should be modified, but i want to show that " -25% attributes requirements " is not op at all ! If another unique with this unique mod pops out then yeah we would find a use for that unique mod. Anarchy/Onslaught T-Shirt Owner.
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