FFA, Short alloc or perm alloc

It's counterintuitive to not have items taken by your supposed teammates?
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Hulkcore wrote:
It's counterintuitive to not have items taken by your supposed teammates?


In D3 it encouraged players to do what I observed to be, "pretend participation". Which means players would stick together but only so long as they weren't catching any heat since they were guaranteed to get their, "fair share" of the drops in all circumstances there was no point in playing risky.

That's why I say this system is counterintuitive in an action game. There are many other reasons why but I don't feel like droning on about them right now nor do I care to derail the topic so I hope you get the idea.
Last edited by terrorist#7255 on May 24, 2013, 10:27:50 PM
I get it, I just disagree. I want to actually play my character, not have to stop and run over to a good drop in the middle of a mob because people are jackasses. It's counterintuitive in an action game to stop mid fight and pick up an item before someone else does. It's a total break in the action. Plus, in the scenario where someone is leeching items or exp, kick them from the party. Simple as that.
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Hulkcore wrote:
It's counterintuitive in an action game to stop mid fight and pick up an item before someone else does.

Or...You could say that's a big part of the action. As there's more to action than attacking monsters. Positioning is equally important, or it used to be.

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Plus, in the scenario where someone is leeching items or exp, kick them from the party. Simple as that.

It isn't so simple. It's another skill of its own, blending in and appearing to be doing something. I would notice a lot of players would help out when there isn't any danger but as soon as the rough get going, they run away. And they could do this without any repercussions because if the mob dies, they get their loot anyway whereas in PoE, you had to stay much closer to the mob to get a shot at the loot. Now you can be basically off screen and still get the loot. It's a real hassle trying to kick players for not participating, "enough". You basically feel like a jerk but you know there potential to fully participate is being held back by the limiting loot allocation system.
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terrorist wrote:
There's no sensible option besides permanent now so I will be soloing and not playing much anymore.

This reminds me of how awful the grouping was in D3 and how counter intuitive auto loot system are in an action game.


So why wouldn't you just play ffa like all the other people who enjoy that loot mode?
We tested it extensively
I don't consider that part of the action because it isn't. It's an annoyance.

I guess I don't really see that as a problem even. If the party is still clearing stuff, I don't really care if people are leeching exp or item find. The problem I had with D3s party system was people just sitting in town instead of playing or miscommunicating what type of game they're playing.
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Icholas wrote:
So why wouldn't you just play ffa like all the other people who enjoy that loot mode?


Because as the user splitsticks said, "Permanent allocation is objectively better". Nobody will pug anything else unless they are trying to catch unsuspecting new players off guard. Permanent allocation is far more efficient than the other two, "options". There's no reward in playing a less efficient game mode.
Last edited by terrorist#7255 on May 24, 2013, 10:47:30 PM
Well best thing I can think of now in public groups I can hit the z button and not even worry about loot til all the mobs are down and be able to see the screen with ease. ty ggg
biggest fear I have:

Party leader will be able to change loot allocation any time he/she wants... and can change it right before killing a boss etc to FFA.

Solution to this would be:

Once in an instance, loot parameters cannot be changed.

just my 2 cents
definitely doing perma rules

looking forward to it!
Rampage IGN: RIP_Stannis_Baratheon

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