Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Vooodu wrote:
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brsieg wrote:
Im pro-ffa, i can understand why some people would want more timers or instanced, but this game was advertised as a niche game for a niche market, a hardcore game among all the...as you said "carebear" games around.

if GGG started giving in to all the "make this game the way i want" suggestions instead of keeping their own ideals regarding it, then we'll soon have full respecs, nerfed voidbearers and instanced loot among other...ideas.

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Exactly.


This is a point that alot of people wanting changes to suit their taste fail to understand.

Not only do they fail to understand this but they REFUSE to accept and acknowledge it.



In a few more pages, the same song and dance of.."FFA LOOT" players have no valid reason for defending instanced loot. As if...?


PRO FFA LOOT players are not defending FFA loot.. They are defending a state of mind and concept.




you guys seriously forget WHO started this thread and WHO asked for feedback....you make this a fact to defend the FFA loot..yet you forgot who is the OP....

go check 1st post 1st page please and then talk about the " our personal taste lootsystem" fact
When you judge another, you do not define them, you define yourself
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killbilly wrote:
looting option by party via party leader is what majority asks (just a correction):)

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Crizaig wrote:
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moikpei wrote:
Earlier someone said majority of people want instanced. Probably they were referring to my numbers. My numbers only showed majority wanting options by league.

Actually, it was a poll done by Wrathmar.


Citation/link needed.
Last edited by moikpei#0050 on Feb 11, 2013, 12:24:07 PM
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Crizaig wrote:
He has no argument for keeping FFA other than personal opinion so he has to resort to trolling and making personal attacks. I kind of feel sorry for the kid.


Everything in this thread is personal opinion; personal opinions hoping to sway GGG in one way or another, but personal opinions nonetheless.

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killbilly wrote:
there is nothing hardcore in the looting clicking minigame
we have already analyzed it in depth in this thread.

FFA is a slacking dev/programming mechanic that uses the motto

" do not code anything just drop the loots in the floor and let the community fix it"

FFA is a sloppy,slacking,1990 mechanic.
end of story

you like it or not FFA belongs to the past in the buried king

and stop saying that IL is in the same league as full respecs / nerfbats...seriously


All this talk of needing "facts" and "evidence" to somehow prove that one loot option is better than another is laughable. The only thing that actually matters is how GGG wants their game to play. For me, they've developed the exact kind of game I want to play - loot system and all - and it's how I think games like this should play.

What you apparently call lazy, sloppy, dated design is what I call good game design - and what GGG would call their vision for their game. I hope they stick to that vision!
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Vooodu wrote:
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brsieg wrote:
Im pro-ffa, i can understand why some people would want more timers or instanced, but this game was advertised as a niche game for a niche market, a hardcore game among all the...as you said "carebear" games around.

if GGG started giving in to all the "make this game the way i want" suggestions instead of keeping their own ideals regarding it, then we'll soon have full respecs, nerfed voidbearers and instanced loot among other...ideas.

.



Exactly.


This is a point that alot of people wanting changes to suit their taste fail to understand.

Not only do they fail to understand this but they REFUSE to accept and acknowledge it.



In a few more pages, the same song and dance of.."FFA LOOT" players have no valid reason for defending instanced loot. As if...?


PRO FFA LOOT players are not defending FFA loot.. They are defending a state of mind and concept.


So you are saying that all PRO FFA people are idiots who don't understand the concept of 'slippery slope argument'? Fair enough.
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Vooodu wrote:

PRO FFA LOOT players are not defending FFA loot.. They are defending a state of mind and concept.


Perfect! Have your own state of mind and concept by choosing the option FFA when starting a multiplayer. I will have my state of mind and concept by choosing non-FFA when starting a multiplayer instance. Why can't a game support both sides of the spectrum?............ooooooh, but wait...............FFA players need the non-FFA players to create their state of mind and concept. Without victims the whole concept isn't funny at all.

Last edited by McHuberts#7978 on Feb 11, 2013, 12:31:52 PM
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killbilly wrote:

you guys seriously forget WHO started this thread and WHO asked for feedback....you make this a fact to defend the FFA loot..yet you forgot who is the OP....

go check 1st post 1st page please and then talk about the " our personal taste lootsystem" fact


Thing is im all for a toggle option for instanced loot on the charcter select screen. As long as they don't get party loot rewards.

There have been a few good reasons why this is a good idea.


My problem is the amount entitled kids crying about pointless issues.

Ranged class not being able to get drops is a lame excuse because i have TWO ranged classes and have no problem getting to any drop i see. I may not always get it but i always have the same chances as anyone else who tries to get it.

People with crappy PC or connections who fail to upgrade any of it to standard.

And people who cry about not getting drops after the loot timer expires and claim they are all NINJA LOOT WHORES. Faling to understand that after the timer expires its ffa.



Example of game last night.



I kill monster all by myself. Behind the group. A Unique wand drops with some other players name on it. They ARCHER tries to run over to it and get it but my WITCH got it.

My witch killed it.. My witch waited and got the drop after the stupid timer expired. My witch now has a great wand to use. And yet the archer had to RAGE on about getting ninja'd even tho he didn't even attack the monster.


Seriously, i just hate those kind of people.

Last edited by Vooodu#7002 on Feb 11, 2013, 12:39:46 PM
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brsieg wrote:
Im pro-ffa, i can understand why some people would want more timers or instanced, but this game was advertised as a niche game for a niche market, a hardcore game among all the...as you said "carebear" games around.

if GGG started giving in to all the "make this game the way i want" suggestions instead of keeping their own ideals regarding it, then we'll soon have full respecs, nerfed voidbearers and instanced loot among other...ideas.

i don't mind bigger timers if thats what it takes, but no instanced please.


If the game is hardcore, then:

1. How come dying in HC reverts you to Default league instead of permanently wiping your character? Oh wait, it's so that people that normally don't try HC gets an incentive to participate... in other words, so that the carebears would bother trying. Guess what, the players that are actually the intended target of HC don't bother continuing their character in softcore, so why not just wipe the character instead? Hmm...

2. How come you can't challenge party members to duels for loot drops? That is the cut-throat feeling that the game is supposed to have. It's not your loot unless you killed/earned it!

I personally don't care about the FFA system since I only party with friends - in fact, I commend GGG for attempting to stick to a loot system like this. HOWEVER, saying that this game is hardcore is probably the worst argument anyone can make.

If GGG really wished for the game to be "hardcore", they need to go all in. The moment they start making compromises (like giving loot timers) is the moment that they start sending mixed signals to their playerbase about what their expectations of the game are, and is one of the reason this thread has more pages than it should.

p.s. I still recommend GGG to do an in-game experiment in ~3 months so they can get a better idea of what their actual playerbase is like: http://www.pathofexile.com/forum/view-thread/392/page/504#p1137838
xeroslash - One-Hand/Shield Lightning Strike Templar
http://www.pathofexile.com/forum/view-thread/75285
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Crizaig wrote:
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moikpei wrote:
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Crizaig wrote:
Actually, it was a poll done by Wrathmar.
Citation/link needed.
http://www.pathofexile.com/forum/view-thread/55340


Interesting thread! So old though.
I agree with a couple of the concerns raised about the polling within the thread. Multiple Choice pretty much eliminates nuance.

I'd like to see an poll sent by email to all accounts holders to fill in a sort of MadLibs about different parts of the game, then the developers can just Tag Cloud the adjectives and get a sense of leaning positive or negative and why.
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Vooodu wrote:

I kill monster all by myself. Behind the group. A Unique wand drops with some other players name on it. They ARCHER tries to run over to it and get it but my WITCH got it.

My witch killed it.. My witch waited and got the drop after the stupid timer expired. My witch now has a great wand to use. And yet the archer had to RAGE on about getting ninja'd even tho he didn't even attack the monster.



Another issue with the group loot system. Hopefully GGG will be able to craft a solution to this issue WHEN they change the current system
IGN: Wrathmar * Paulie * Client
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Aixius wrote:


All this talk of needing "facts" and "evidence" to somehow prove that one loot option is better than another is laughable. The only thing that actually matters is how GGG wants their game to play. For me, they've developed the exact kind of game I want to play - loot system and all - and it's how I think games like this should play.

What you apparently call lazy, sloppy, dated design is what I call good game design - and what GGG would call their vision for their game. I hope they stick to that vision!


if laughable is the way that arguments work....then i am sure i do not want to live where you live..

in fact it is the CORE of a good argument
provide facts and evidences then other side provide their counter facts and their counter evidences and the discussion goes on...you seriously havent' participate in civilized arguments do you ?

so imply that with the 2 systems

a) FFA = put loot on ground and lets players fight it
b) IL = work you variables, see how variables calibrate in X players parties with X amount of IIRQ/IIRR, forsee possible exploits by that etc etc etc

you say that the first is "good game design"....now seriously you believe that? and if you believe that give me a reason why Blizzard left it in the stone with the Diablo3 ?
if it was a perfect system i imagine the company that maximize the $$$ from their titles woulda put it in their game also...

and i am sure (cant' find the dev to quote) that a DEV sayed the magic word in this looting issue

" if it worths the time "

now you can translate it in whatever you want but it seems they didnt' knew if it was worth the extra development time for the change....

i believe this thread and the majority of the groups that have "No Ninjas,Ninjas = Kick etc" proved them that IT worths the time
When you judge another, you do not define them, you define yourself

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