Endgame Map - Concept
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I have come to appreciate the 2d campaign maps during the Acts.
The artwork is great, It fits the meaning of "Atlas" and its growing on me. As much as I love the map for Total War Warhammer 3, for this game I think the 2d Atlas is great. Some others had mentioned, they don't want an Infinity Map. I'm on that same boat now. A map that can develop familiarity but also be vast, might be better. Imagine a large 2d Atlas, with plenty of Landmarks, A great big map, with a lot of opportunities. GGG could always release new endgame chapters or mini atlas maps. Procedurally generated 2d maps could fit into that vision, Entering a realmgate could be a mini Atlas map instead of entering a single map. Going on an Expedition, could be an expedition of multiple islands. Entering the realmgate for Delerium, Abyss, Ritual or Breach could be a mini procedurally generated Act in and of itself. Maybe using 1 stack of splinters at realmgate for breach, could allow us to complete 1 map from its own "Act-like Atlas map" at a time. Rewarding us in Atlas passive points for completing. I still do like the Tablets and Waystones. It might be okay to have a different Atlas passive tree and Waystone inventory for each character, For a fresh start at endgame every time. I don't think its too far fetched or too large of a pivot to be impractical. A lot of time went into developing the infinity map, but I think it would be worth reconsidering. -side note I'd like to see mobs in the environments that they belong in again, instead of mixed together at random on endgame maps. Last bumped on Mar 6, 2026, 3:09:12 AM
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" this is exactly how it works. maybe try playing the game instead of giving feedback? :D |
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" nice rage bait buddy because you're completely wrong, the maps have random mobs from different origins, all mixed together on maps where they don't belong Last edited by TwitchGLHFsport#2155 on Mar 6, 2026, 2:23:26 AM
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" maps have a core set of "mobs in the environments that they belong in" and some random packs. so it definitely is not random |
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We finally need a Poe2 character overview (in the forum) so that we can sort out all the feedback from people who have never played the game.
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" I have over 600 hours so far, I think it's fair to say i have played the game. I'm talking about keeping the thematics of the mobs in line with the maps, without mixing random mobs. I guess it doesn't matter if you are playing the latest auto cast exploit, your screen will be such a blur, you wouldn't be able to see the map either way, so it doesn't matter to you. I guess that makes you good at the game. but if you accept that for what it is, you should look at the Early Access Discussion thread instead. Last edited by TwitchGLHFsport#2155 on Mar 6, 2026, 3:09:46 AM
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