R E M O V E THE SMOKE NINJA MOBS!

HOLY BUCKETS! these mobs are AANNNOYYING!!!!!!!!!

they aren't even rares, just random mobs who are invicible, than pop up in smoke are like targetable for 2 seconds and they teleport you away. than they disapear for like 5 second until they pop out of smoke again and teleport you again some other place.

most infuriating and annoying mobs ever, mostly because you can only kill them with AOE
Last bumped on Mar 5, 2026, 3:09:23 PM
Cool mechanism! I hope for some Companions with this feature.
It is kind of silly when-
A massive rare mob has the teleport/smoke shadow skill.

They aren’t too difficult to kill imo.

I wish one day GGG pivoted towards removing copy and paste passive skills for rares, replacing them with unique skills for rares and miniboss-esque mobs placed in the mix.

Last edited by TwitchGLHFsport#2155 on Mar 5, 2026, 12:06:37 PM
iirc poe2 Rares are supposed to have 1 or 2 additional moves to differentiate them from regular mobs in addition to their mods. the idea being they should feel a bit more like a miniboss fight than just a stronger mob. i think there's like 1 or 2 mobs that currently do that?

so, yeah. hopefully they continue to iterate on the gameplay and mob design. i really wish the endgame overhaul wasn't pushed to 0.5, so that maybe 0.5 could have been a mob/ai overhaul patch. but it is what it is.



Spoiler
what i [think i] REALLY want is for them to make mob compositions have different attacks/behaviors.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.

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