Content Update 3.28.0 — Path of Exile: Mirage

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Mavada#3024 wrote:
What about minions and walls for breach?

They are destroyed the second they are hit by anything and are much smaller/less prevalent
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Hornsent#1110 wrote:
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Esubane#6099 wrote:
Kingsmarch changes are alright actually.

With farmers you'll be able to ship a bunch of tattoos and stacked decks but that's about it. It's not going to be 200 div value every week or so.


Idk how you get 200 div of value when I got 34 shards per 13 ships this league.
Even with 3 shards per ship it will be 120 div, and you have to buy uniques for dust (~50div per 25M dust after a second week, cheaper on week 1 but so is mirror)

And you still had to farm gold.


Well of course I planned in advance and bought T0 uniques when they were cheap in week one. I was paying just about 40-60c for each one. I know how ridiculous is the price hike on them in 2nd and subsequent weeks and I really really really don't want a weekly ship to be a gamble and potential currency loss. My dust stock pile was about 200M. I overfarmed actually cos keepers turned out to be incredibly stale and boring league and I quit long before I expanded this stock. Still have 60M left there lol xD

Gold was the main bottleneck. Each T0 was 40k and i bought loads. Farmers eat through 400k per day. Recruitment costs solid amount too. I farmed blightheart cos this was the only strong gold strat I could do while making regular currency.

This time around the price hike on T0's might not be as dramatic. Cos shipping isn't mandatory anymore. You have to farm ores, they don't come out themselves from strict time gating alone.

This change is simple, yet it makes significant impact. I calculated the smelter yield based on verisium bar value and to generate a 25M ship it will take just under six days (all T5 smelters). That's if you don't use any "instant bar" scarabs and always send bars, not just raw ores. Without port quota too. So on face value it's BETTER than crops in 3.27. BUT, now you have to farm up the ore and this is a pretty hefty farm to amass this much ship value.

Pretty good if you can queue your smelter for a week or so and then switch your farm to sth else tho.
Last edited by Esubane#6099 on Feb 27, 2026, 12:30:06 AM
What does "Totem Placement speed now also scales the speed at which Totems emerge." mean?

Will totem placement time reduce how long it takes for totems to "activate" and start doing actions?
How to remove everything fun from your game to kill it off 101, speedrun GGG edition.
Looks great, please add the new maps mechanic to Poe2(so we can finally pick the maps layouts) too, the endless corridor maps breaks all the mechanics.
Thank you.
For the love. This is the third league in a row that they stomp my previous leagues' build to the ground. Can you TRY doing a soft nerf on builds? golem builds are now trash for Elementalist :(.
Where is the FULL numbers GGG-owski?
Community don't like waiting.
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Vagan in Transportation now offers chests containing Incubators (previously chests with Harbinger Scarabs).
Tora in Intervention now offers chests containing Cartography Scarabs (previously chests with Harbinger Scarabs).

Somethin' ain't right here. Vagan Transpo did reward Harbi Scarabs, but Tora Intervention is/was Ritual Scarabs.
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707
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What does "Totem Placement speed now also scales the speed at which Totems emerge." mean?

Will totem placement time reduce how long it takes for totems to "activate" and start doing actions?


someone told me that this is good if you scale totem placement speed because this will make your totem use skill faster.
RIP Penance Brand. It's been nice knowing ya. Such a lame nerf.

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