Grinding Gear Games is looking to hire talented artists, programmers, animators, and quality assurance to support the ongoing development of Path of Exile and Path of Exile 2 in our head office in Auckland, New Zealand.
We’re offering relocation assistance for the right candidates. These are full-time roles in Henderson, Auckland. Please only apply if you currently reside in New Zealand/Auckland or are willing to relocate. We can assist with applying for work visas for these roles. To apply for a role, please email your resume, portfolio/code samples and a cover letter to jobs@grindinggear.com with your name and the role you are applying for in the subject line.
Artists
Concept Artists
We’re looking to hire Concept Artists to design items and microtransactions for Path of Exile.
The position includes the following duties
We are seeking someone with:
Portfolio, and/or reel demonstrating relevant artistic skills required. Must be willing to complete an art test if requested to do so.
3D Artists - Microtransactions
We’re seeking 3D Artists to work on armour sets, weapons and other microtransactions for Path of Exile.
The position includes the following duties
We are seeking someone with:
Pluses:
Portfolio, and/or reel demonstrating relevant artistic skills required. Must be willing to complete an art test if requested to do so.
3D Artists - Asset Handling
We are seeking a 3D Artist primarily focused in outsource coordination to help create and handle art assets in Path of Exile. This is a role that could benefit a graduate or junior 3D Artist looking to explore the pipeline of outsource to implementation.
The position includes the following duties:
We are seeking someone with:
Pluses:
Portfolio, and also examples/demonstration of non-artistic, technical and\or communication skills relating to asset production required. For example: annotated paintovers, articulate artistic/technical feedback/critique, planning modular assets, kitbash.
Rigging Artists
We are seeking Rigging Artists to join our team.
The position includes the following duties:
We are seeking someone with:
Portfolio, and/or reel demonstrating relevant skills required. Must be willing to complete a rigging test if requested to do so. Programmers
Senior / Principal C++ Gameplay Programmers
We’re seeking Senior / Principal C++ Gameplay Programmers to join our team, implementing gameplay elements to Path of Exile using modern C++ and mentoring our team.
The position includes the following duties:
We are seeking someone with:
Must be able to pass our technical C++ programming test (approximately one hour long)
C++ Gameplay/UI Programmers
We’re seeking C++ Gameplay/UI Programmers to join our team, implementing gameplay/UI elements to Path of Exile using modern C++.
The position includes the following duties:
We are seeking someone with:
Code samples/portfolio showcasing custom C++ required. Must be able to pass our technical C++ programming test (approximately one hour long)
C++ Engine Programmers
We seek a Senior C++ Engine Programmer to work on our in-house engine and tools. Our engine is specific to Path of Exile and attempts to solve the problems uniquely generated by the dynamic gameplay that we support while taking advantage of the opportunities granted by our fixed camera perspective.
The position includes the following duties:
We are seeking someone with:
Pluses:
Code samples/portfolio showcasing custom C++ required. Must be able to pass our technical C++ programming test (approximately one hour long)
C++ macOS/iOS Engine Programmers
We seek Engine Programmers with Metal API experience to join our team.
The position includes the following duties:
You could be working on:
We are seeking someone with:
Pluses:
Code samples/portfolio showcasing custom C++ and metal-cpp required. Must be able to pass our technical C++ programming test (approximately one hour long) Miscellaneous Roles
Senior Animator
We are seeking a talented Senior Animator to join our studio. In this role, you will work closely with the directors, designers, rigging artists and of course the animation team, to craft dynamic and compelling in-game and cinematic animations. Your work will bring to life a diverse range of characters, including bipedal figures, creatures, monsters, and microtransaction assets throughout Wraeclast!
The position includes the following duties:
We are seeking someone who has:
Pluses:
An applicant must have examples of hand-keyed combat and gameplay animation for both bipedal characters and creatures in their portfolio, and be willing to complete a short animation test if requested.
Quality Assurance
We seek Quality Assurance Testers to join our team! If you have a deep understanding of Path of Exile, we’d love to hear from you.
The position includes the following duties:
We are seeking someone with:
Pluses
Customer Support
Based in West Auckland, Grinding Gear Games is searching for full time Customer Support staff to handle a wide variety of customer service-related tasks.
Please only apply if you currently reside in New Zealand or Australia and are either a New Zealand Citizen, Resident or Australian Citizen. The position includes the following duties:
We are seeking someone with:
We encourage everyone to get in touch with us if you think you have the talent we're looking for. We do typically have a criteria on what we're looking for in specific roles we have advertised; which may include experience in similar roles or qualifications we'd like applicants to have. Despite this, our teams have the seniority to help you thrive in a new role if you know you have the skill set we're after. Never be discouraged to apply if you find yourself intrigued by a role we have available! |
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Shame customer support is not a remote work from any country :(
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Too bad I'm not fit for the job :(
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Finally you decided to hire more animators!
Combat can't thrive without good animations! Delay Swords until you found the right one You should open a position for VFX artist too, one that value screen and combat clarity Bullish on GGG, let's go! EDIT: " With this generic requirements you'll attract mobile grad animators.. Raise your standards GGG, you'll have hiring problem Last edited by ryuukk33#4998 on Feb 2, 2026, 3:51:34 PM
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Damn, still not hiring someone with brokerage experience. Put me in coach, let me leave my country. Please!
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Maybe now PoE 1 and PoE 2 will have separate,dedicated dev teams for each game.
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It sounds like a promising future not only for GGG, but also for young professionals. That’s something we fully support!
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" My thought exactly, would have applied right away. You stand before the gates of the Lord's Labyrinth. Within these walls, the Lady of Justice doth preside. Last edited by SkalicFin#0667 on Feb 2, 2026, 2:58:02 PM
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What's the TC for `Senior / Principal C++ Gameplay Programmers`?
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Hmm... I'm an experienced software developer, with a game programming bachelor's degree, with experience in C++ and have made my own game engine with OpenGL and C++
And I recently entered the market for a new job. If it wasn't for the relocation, this would be mighty tempting! Hard for someone in their 30's on the other side of the world to just leave everything behind, though. Though on the plus side, if I lived in New Zealand I could meet my old teacher Simon again! |
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