How common is it really for people to not reach t15 maps onward

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karsey#2995 wrote:


Since the Brutus % is ~50%, that means we can x2 all of the numbers after Brutus to get a better rough estimate of actual player completion stats.



Man, you should repeat your elementary math classes for sure - you know, the thing how percentages work
Last edited by Uranosauros#2864 on Feb 8, 2026, 4:42:49 PM
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karsey#2995 wrote:


Since the Brutus % is ~50%, that means we can x2 all of the numbers after Brutus to get a better rough estimate of actual player completion stats.



Man, you should repeat your elementary math classes for sure - you know, the thing how percentages work


It's napkin math, but I'll explain it. It is 100%/50% = 2X the original percentage.

Explained:

You have 100 players and 50% complete activity A.

Activity B is only accessible if they complete Activity A.

25% of players have completed Activity B.

So you can infer the following statement: "Of the players who complete Activity A (50 players), 50% go on to complete Activity B (25 players)"

Even though it's 25% of the total that complete B - we are changing the frame of reference (and the denominator) to only consider players who make it through A because it's F2P game and that first completion percentage will be severely skewed.
Last edited by karsey#2995 on Feb 9, 2026, 9:16:50 AM
In hundreds of hours, I lose interest waaaay before T15. The grind/punishment for dying is so bad I don't play past 70 usually.

This is a game designed to make you not want to play it, the punishments and grind and hassle to do anything gets so burdensome it stops being fun. Only game I ever saw with the design to make you hate it. It's all punishment, almost zero reward.

I play a bunch to the 50s or so and get bored/driven away. I can't imagine grinding a character to even 90 in this game. I'd rather do anything else.

Console loot filter for POE2 Please!

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