3.27.0g Patch Notes

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XronZadr#5235 wrote:
All the most fun and powerful Phrecia farming strategies were tied to idol effects related to the increased effect of explicit map modifiers. You're reducing this effect and turning a fun three-week lootbomb event into a trivial, useless league with three playable subclasses, but without any incentive to develop perfect idols for more fun. Why has your company been making such bad decisions for the last year? Bring Chris back.

P.S. But I'm sure that your crappy breach still eats up 40% of the map and everything you put into it, because this is a very fun and necessary mechanic in your opinion, it's just a pity that no one really liked it except you and it only ruined the overall farming of maps, instead of improving it


why so hateful?

i liked the new breach - but the tree was too powerful.
The "ruined the overall farming of maps" is a problem big problem, true - but its still better than poe2 :D

And you know "the company" is just Jonathans vision in both games :'D

Its just an event - their are more than 3 playable subclasses... the one is more op than the other one - but it seems that you cant handle "non op but alright playable subclasses".

I really really dont like many of their decisions... but in poe1 its far from being bad... its overall a good balance patch.
WTB idols!
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Ancestral Reach has swapped location with Ancestral Echo

Still no changes to Echo? This is basically just making Reach cost 4 points. I get the other nerfs but having your first ascendancy just not do anything sucks. It's even detrimental because it sometimes shows an extra attack ghost behind you where it doesn't matter.
... is not a troll
Last edited by trollkind1#9593 on Jan 29, 2026, 3:59:37 AM
please make Phrecia Longer Please 3 weeks is not enough =(
Please for the love of god swap "Graveyard Shift" with "Flesh Puppets" or delete/move the "Zombies count as corpses" line into "Putrid Conscription". Having Zombies count as corpses completely bricks it for normal summoner play-style
The idol modifier for increased Synthesis monster pack size never worked the last time that idols were in the game. Any chance this can get fixed for this event?
A 4, maybe 4 and a half, week event that seems to not have any challenge rewards (skins, etc.), means nothing and is meant to cover the time between yet another poorly thought through (and implemented) league that saw players leave early because it was boring and because of the poe2 "league" and you go and implement nerfs!?!? you people have clearly lost the plot and are completely out of touch with the player-base!
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5K0RP10#1368 wrote:
A 4, maybe 4 and a half, week event that seems to not have any challenge rewards (skins, etc.), means nothing and is meant to cover the time between yet another poorly thought through (and implemented) league that saw players leave early because it was boring and because of the poe2 "league" and you go and implement nerfs!?!? you people have clearly lost the plot and are completely out of touch with the player-base!


you dont need to play it - if its nothing for you.
And you are getting skins... - 2 Chests. Just sayin. :D

NGL: Im also not a big fan of this, because it seems they want to delay the next league or saying "hey, the league is not big, because of the event". It takes resources they dont have.
But also i think, that they maybe test again with idols, to use this in poe2 as endgame-mechanic instead of an atlas tree. you know?

Im fine, if an EVENT is the playground for poe2 things... better than official poe1 leagues are abused as playgrounds for poe2 (which is still a bad game with bad mechanics and bad gameplay decisions... :D But its "Jonathan's vision"... So letz build "No Rest for the exiles 2"

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