Visual Clarity of skills is already WORSE than poe1

"


The only issue with such theory is that 0.1 was Vision Unmitigated and still felt like PoE 1 in endgame, with endless colored vomit and meaningless interactions other than dodge roll.

GGG can't be FromSoft, might as well be GGG (with a slider for detail/transparency, come on)


That's not true, from EA launch game was already a mess. The only "vision" part as you call it was a bit of act 1 and that was it. The endgame mess was already there, like I've mentioned already.

Sliders won't fix this just like they couldn't fix it in PoE1 for over 12 years. Sliders wont make hoards of enemies dissapear either.. and I don't think you'd want their ability effects to disappear too.
"Sigh"
Aahahahah, PoE1 fans breathing some of tha copium.

Hey OP. Do you want to go on Discord, lunch the game and check out some of the visual clarity of both games? Because I KNOW you won't, because you just want to shitpost.
That's why I play mostly Ice Shot for mapping. Push button to delete screen. With clarity... xD Boss? No problem - freeze with Ice Shot then 1-shot with Snipe. Bye! Next?
HC SSF. What else? Ruthless when?
+1
I genuinely wonder how they're planning to handle this from an accessibility point of view.

Is the idea just "yeah, some people literally can't play because the screen turns into a fireworks factory accident, deal with it"? Or are we eventually getting some basic settings - sliders/toggles - so players can dial down the visual spam?

For me it's not just "a bit busy", it's headache-level. That's why I stopped doing party play ages ago. Solo is the only way I can keep the screen readable, because I at least know my own build isn't painting over everything.

And before someone says "but you have minions" - yeah, I do. 30+ little idiots running around. That doesn't mean I'm also launching a thousand glowing sparkles per second at maximum brightness.

This feels very solvable. Give projectiles and ground effects a contrast/brightness/transparency slider. Keep the world, characters, and enemies looking great, but make the flying shiny stuff less blinding and the ground effects more readable. Boom - same game, less visual migraine.

Also, accessibility compliance is not some optional nice-to-have, especially in the EU. If PoE2 is aiming to be the big long-term platform, "can't see what's happening" being a core gameplay feature is a weird hill to die on.

Report Forum Post

Report Account:

Report Type

Additional Info