0.4.0d Patch Notes

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Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness


Surely that's a buff, right? You ain't pulling the ladder up even more, right?


They def do not play the game, at least like we do that's for sure. Its like we keep rewarding all the early exploiters and shame on those of us that are still trying to get somewhere building the temple.

GGG, your doing nothing but demoralizing your playerbase!


I mean, if effectiveness wasn't applied properly, than that means either


A) Temple gets easier, because there was too much applied before. This means, overall loot nerf

B) Temple gets harder, because there was not enough applied before. This means, overall loot buff

It would have been great to understand through the patchnotes alone which direction it'll go, and by how much. Now it's just... okay lemme "feel it out"
Can you please modify the crystal counter when you gain crystals so that it correctly shows you how many crystals you actually have, not just how many out of 6.

Thanks for this patch, hopefully Atziri will be a little easier to reach now :)
interesting
buffing on some monitors windowed does not work anymore
Before 0.4.D, humanoid efficiency was 541, after 322. Why didn't you even write about fixes? I suggest everyone delete the game.
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checkpoints to every temple room ! when died you need to run all the temple back

what about monsters passing closed doors freely during our fight in other room ?

what about abysses that impossible to complete and no monsters near? check my bug reports, sometimes mobs stuck in underground textures (there are videos as well)


Same happened to me like 5 or 6 times.
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Not a fan of the relentless negativity on every patch note thread, thanks for the work ggg. Since the game is very data driven and the community will mine it anyway, it would be helpful if the patch notes were a bit more specific in places, e.g. changing monster effectiveness- it is up, down, and by how much.
Sekhemas Silver Chalice bug is still unfixed.
Any chance you missed fixing the fire Djinn causing deadlock to players in MP groups?

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