0.4.0d Patch Notes
" I mean, if effectiveness wasn't applied properly, than that means either A) Temple gets easier, because there was too much applied before. This means, overall loot nerf B) Temple gets harder, because there was not enough applied before. This means, overall loot buff It would have been great to understand through the patchnotes alone which direction it'll go, and by how much. Now it's just... okay lemme "feel it out" |
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Can you please modify the crystal counter when you gain crystals so that it correctly shows you how many crystals you actually have, not just how many out of 6.
Thanks for this patch, hopefully Atziri will be a little easier to reach now :) |
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interesting
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buffing on some monitors windowed does not work anymore
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Before 0.4.D, humanoid efficiency was 541, after 322. Why didn't you even write about fixes? I suggest everyone delete the game.
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" Same happened to me like 5 or 6 times. | |
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like
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Not a fan of the relentless negativity on every patch note thread, thanks for the work ggg. Since the game is very data driven and the community will mine it anyway, it would be helpful if the patch notes were a bit more specific in places, e.g. changing monster effectiveness- it is up, down, and by how much.
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Sekhemas Silver Chalice bug is still unfixed.
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Any chance you missed fixing the fire Djinn causing deadlock to players in MP groups?
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