0.4.0c Hotfix 12
" Yes, it's double of what the value was before, and before it was 1, so it's now 2. Still too low IMO | |
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Right now Divines are just as worthless as ex.
A garuchan gem used to worth 30div before exploit started, now it's 150 divines. And it goes to everything else. Now there is one strat where you get money, Temple exploit, nothing else. Nothing else gets you that amount and since Holsten is patched, the ones who exploited early and often benefit from it, everyone else must slowly build their temple. I dont have the time or patience for this, I wait for PoE1 next league, i already minmaxed my druid anyway. Thx for the wonderful league while it lasted i enjoyed it a lot. |
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The temple is not an exploit. There is nothing fishy about it and everyone can get it. It's just like mapping or trials. [Removed by Support]
Last edited by WarrenT_GGG#0000 on Jan 2, 2026, 11:43:59 AM
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i run 6 moded corrupted 15tier maps and i dont always get 2 crystals per map, why? Patch said crystals double in 6mod 15 maps.
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The 2 crystals is bugged to death. You get 2 crystals on 6 mod T15 maps 50-70% of the time. If I run 20 maps I get around 25-30 crystals. Not 40.
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Thank you GGG, because of unintended good snake temple you've made I'm finally enjoying the game. I'm very happy that because of the issue you missed POE2 feels so damn good.
Even without a temple I could print currency with a lot of strats peoples that running temple do not run. Hell yeah Last edited by ForsesGIT#6499 on Jan 2, 2026, 12:32:50 PM
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" Naaah, most people I know forced to create new temple from scratch because their weren't optimal. So, you have time, approximately 30h for building a good temple |
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" too low is the loot you getting from "T15 - 6 mod maps corrupted" where you can die and loose everything compare to temple |
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I’m surprised that there’s so little discussion around the snake mechanic.
Looking at the current state of the temple, it seems to me that the core "issue" is how the snake prevents rooms from being destroyed, causing loot generation to scale far beyond what feels reasonable. Does it even matter if it took someone 1 or 30 hours to build it? It seems to me that allowing more rooms to connect to adjacent rooms would naturally lead to more of them being destroyed, significantly slowing the temple’s exponential growth. Perhaps even put a high cap on rarity scaling. I know that implementing something like that now wouldn't be a solution and cause an even greater economic gap. However, it surprises me how everyone is focusing on Holten or the amount of crystals given in maps. I hope GGG can learn a lot from this to make future leagues more enjoyable for everyone. |
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All you need to do is:
-permanently ban everyone who abused the temple bug -remove the currency that bug users dumped there from the market -make the temple rune activation available only when the map is fully completed -remove the mechanic where locking the last room in a chain makes the entire chain of rooms invulnerable to destruction Until this is done, the league will be dead. Last edited by Onfire#5060 on Jan 2, 2026, 1:57:26 PM
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