0.4.0c Hotfix 12

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zwojtekz#6538 wrote:
Running 6 mod maps is not fun for me at all. Its cringe to get so much punishment from bullshit oneshot. You should just give 2 crystals for t15 map, maybe 3 mod map. But thats just me, maybe I'm bad


If I am uderstanding correctly it works like this:
in maps you get 2 crystals
in t15 6mod maps you get 4 crystals
I love how the entire argument devolves to "I don't want to do this thing to build my temple" vs "You will do this thing to build your temple and you'll love it you crybaby". Basically, we have the successor to one of the most emblematic ARPGs ever, famous for the freedom it gives you to do what you want in the endgame, now boiled down to doing this one degenerate thing over and over if you ever want to get currency.

How the mighty have fallen
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dwim#3892 wrote:
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zwojtekz#6538 wrote:
Running 6 mod maps is not fun for me at all. Its cringe to get so much punishment from bullshit oneshot. You should just give 2 crystals for t15 map, maybe 3 mod map. But thats just me, maybe I'm bad


If I am uderstanding correctly it works like this:
in maps you get 2 crystals
in t15 6mod maps you get 4 crystals



I run 2 t15 6 mod maps and I got 2 crystal each run so looks like you get more crystals only from 6 mod t15 but i didn't test it for lower tiers
Thats the league for me.

Starting farming the temple in maps. Then holten tech comes out. Make a new character and start farming holten. Holten gets fixed. And now I am supposed to just play the league while others got to create crazy temples but I don't?

I am done wasting my time.
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Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps.


Oh, "double the amount of crystals per minute you could get when just resetting Holten," I thought.

Turns out, this literally results in alevel 79 6-mod maps giving 2, I repeat, two crystals. Great improvement direction, but in all seriousness, is this some kind of a joke?

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additional Energized Crystals, scaling with Map Tier and number of Modifiers


Sounds like something along the lines of "2 crystals in T5+, 6-8 crystals in T15+." Getting 2 crystals instead of 1 is not worth it at all.

And for the love of reason don't make crystals a currency, people who already built a temple will just drive the price of it to the point of the mechanic not being worth it to engage with besides selling yet another shard to some no-lifer or some other random big spender that can afford it.
Clear statement from GGG: Poe2 is not for casuals.
Hahaha that's actually hilarious

Your solution to every problem is to cut the problem from the root and pretend it didn't happen, meanwhile the players who exploited keep their gains and the people who didn't stay miles behind them

This would be a good change if the league was reset, but now you get players who started holten one or two days ago with 0 currency and players who have been exploiting for a week now with 20 mirrors

Just go next
This was handled poorly. I'm also done for this league unless some type of reset happens. Please consider players with less time to play in the future GGG.

The best way for people to prevent this in the future. Don't spend money on a league until you know it is working properly.
Last edited by OozingGutWound#2799 on Dec 30, 2025, 1:36:17 PM
Thank you for this buff to maps. Now I can do 60 crystals the same speed I was doing with holten. :)
Easy way to fix it.

1. Reduce amount of currency a temple gives.
2. Let people keep running holten.

This way at least you give people the chance to get the same amount of divines/hour in some days.

Right now people with a temple set print divines (buffed even) and people with temple not set will never do it, so you create 2 classes for the rest of the league.

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