A proposed solution to the rampart exploits problem
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We all know how the economy tanked completely very early this season thanks to Abyss and then Temple exploits. That's terrible for the game since it locks out many players from trading meaningful itens, and it also funnels people towards a single activity, which is also not good for player retention (since that will get boring fast).
To prevent this from happening again, I believe GGG should work with streamers instead of against them to find out those exploits before they go live. And the way to do it is very simple: a Playtest Realm, maybe with access limited to a some notable PoE2 players, who will certainly proceed to try and break the game as much as possible in that early access period, allowing GGG to correct any such exploits before they go live. It will also help in other areas, like checking if some skills and items are performing correctly, or identifying unintended interactions between those. It's a better solution altogether. You avoid the problem before it materializes instead of trying to put a bandaid over a bullet wound. Diablo 4 does this and it certainly helps over there. Thoughts? Last bumped on Dec 29, 2025, 6:41:09 PM
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lmao a PTR in early access, what's next? pay extra 20$ to have access?
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" So what? It's only Early Access because the game is under development, but it's beyond playable already. It's also important for marketing purposes to present a playable game, otherwise you may fail to attract new players, some of which might write off the game completely going forward. This is no different from QA that they certainly already do in house, but is obviously insufficient, since they fail time and time again to catch those exploits. |
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" then why don't just make an offline mod, let the community fix the game for free lol. I bet people would pay extra money for offline mod and free to mod the game however they want |
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About the temple thing, exploit or not, people should be playing to set themple run like that one maybe the "legit" way to avoid any sort of trouble if there will be any, just in case though.
Then farm it to keep up, first theres no loot and temple suck, now we have temple is too good theres too much loot so mass ban and fix it, tf guys have some peace. And a ptr will only ruin the game. Last edited by IILU81II#8410 on Dec 29, 2025, 1:09:19 AM
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" Been saying this for awhile. The reason D2 was great was because of this. Mods. Who the heck played the base game after a year or 2? Mod content from the community was insane. QoL mods. It was awesome. They could sell the game for $50(completed) and then sell DLCs that have content(leagues) and/or MTX. Central servers for ARPGs hasn't produced enough positive to outweigh the negative. |
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" How will a PTR ruin the game? |
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They should simply limit how often you can open a new instance of an area in an hour. I mean, how often do you legitimately need to open a new instance in campaign unless you want to exploit something?
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Back in the early days of GGG, they would invite some Closed Beta testers to the Alpha server to test brand-new content for the first time. Clicking on a portal or casting a spell could crash the server. Now they can hire enough people to test in-house.
Yes, some bugs and exploits make it into patches, but think about all the ones that were fixed before the patch went out. It's not like they're coding things and dumping it out to us before they see if it works. The solutions are patching and punishment, and encouraging players to submit bug reports. Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits! |
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" umm i see nothing wrong with a PTR if it means less chance of exploit when a league goes live. why would anyone be against this, unless they like to abuse exploits. " it will ruin the game for those that like to exploit for everyone else, it would not. Last edited by ZaruenVoresu#5823 on Dec 29, 2025, 9:08:45 AM
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