Trivializing the game with a level 10 staff.

"
Rikku#7536 wrote:
To be fair it's a very nice staff


That's precisely my point. How can a lvl 10 rare staff have so much power that it can even carry you in endgame?

It's not some special unique interaction either, not some crazy build.. it's as basic as it gets.

Funny enough, this is the first time I've ever spent around 2 minutes on a boss fight... which supposedly was GGG's goal for bosses in general.

What does this tell us? +gem levels was a mistake. But also general scaling of stats on weapons is just way off.

"Sigh"
its not just staff. It was ez walk as LA+Lrod ranger with act2 bow through whole campaign to t5 (where i changed bow, reached t15 and drop this char).
This leaque i also started as caster and did a run to t15 with ilvl14 staff. Basically same story.
Difference in item power is huge. It can be trash whole along (never upgraded from 15 lvl until farming t15s for few days) or just drop early on with such power. RNG is extremely volatile both with affixes themselves and values' range.
I feel like this is a pretty cavalier use of the word "trivialize".

This is more like limping through un-juiced, near-endgame content.

You could do this with warrior and shield wall too with a mediocre shield and a level 10, +2 weapon, much like you are doing it with this staff and other supporting gear/points.

There is something to be said about the dominance of requiring +lvls on items if that's what you're trying to bring up but I don't think this video is making the point you think it's making.





"
karsey#2995 wrote:
I feel like this is a pretty cavalier use of the word "trivialize".

This is more like limping through un-juiced, near-endgame content.

You could do this with warrior and shield wall too with a mediocre shield and a level 10, +2 weapon, much like you are doing it with this staff and other supporting gear/points.

There is something to be said about the dominance of requiring +lvls on items if that's what you're trying to bring up but I don't think this video is making the point you think it's making.


So what conclusion do you derive from my experiment?
"Sigh"
Spells put a lot less gear pressure on you than attacks. You wouldn't finish the campaign with a level 10 weapon. Most likely you'd give up in act 2.

And guess what removing +skill level affixes would do for spells? That's right, reduce the gear pressure even more.
OP youre also using something that is clearly a bit buffed on the combo chain that being vines and thunderstorm/vine combo.


As well as the usual "Crit ascendancy" handout that exists in BM/Infern


I get that staves have had their values a bit over the top in terms of scaling availability and progression being too quick, but it really is spell by spell basis how stuff like this would perform.


And in your case its not really the staff that is doing the work here, its the crit and spell combo themselves.
Mash the clean
Last edited by Mashgesture#2912 on Dec 23, 2025, 11:56:20 AM
"
OP youre also using something that is clearly a bit buffed on the combo chain that being vines and thunderstorm/vine combo.


As well as the usual "Crit ascendancy" handout that exists in BM/Infern


I get that staves have had their values a bit over the top in terms of scaling availability and progression being too quick, but it really is spell by spell basis how stuff like this would perform.


And in your case its not really the staff that is doing the work here, its the crit and spell combo themselves.



The main point of my post is that the game is too easy and it hands out power way too easily too.

There are various causes for this, and they're all related to scaling one way or another, or just straight up overpowered mechanics.

The staff in question, is just a vehicle that proves my point.
"Sigh"
"
"
OP youre also using something that is clearly a bit buffed on the combo chain that being vines and thunderstorm/vine combo.


As well as the usual "Crit ascendancy" handout that exists in BM/Infern


I get that staves have had their values a bit over the top in terms of scaling availability and progression being too quick, but it really is spell by spell basis how stuff like this would perform.


And in your case its not really the staff that is doing the work here, its the crit and spell combo themselves.



The main point of my post is that the game is too easy and it hands out power way too easily too.

There are various causes for this, and they're all related to scaling one way or another, or just straight up overpowered mechanics.

The staff in question, is just a vehicle that proves my point.


Oh for sure power creep is out of control in multiple directions.


The staff though I just want to be clear isnt doing the work here though. Its your ascendancy crit and vines+thunderstorm combo this league


Like you couldnt have this same result with firestorm for example. Itll do f all damage, same for fussilade or fireball.

Spark wont do much either here.
Mash the clean
Im playing the easiest thing in the game and its easy.

Ok go play SSF and don't play build of the week.
Stop assuming you speak for the community.
Grab a lvl 10 staff and play monk problem solved.


Last edited by Jitter912#4278 on Dec 23, 2025, 12:27:11 PM
"

Oh for sure power creep is out of control in multiple directions.


The staff though I just want to be clear isnt doing the work here though. Its your ascendancy crit and vines+thunderstorm combo this league


Like you couldnt have this same result with firestorm for example. Itll do f all damage, same for fussilade or fireball.

Spark wont do much either here.



I would say staff isn't doing the work alone, but it (and items in general) definitely play a big role. It's a combination of things, like you've said.

Now, whether it works or not for the examples you gave, I can't tell without testing myself. What I can say however, is that everything I've played felt too powerful with few exceptions (mainly melee, but not all). and those exceptions, simply didn't work too well due to poor design (parry) or just the general environment (too many monsters). I've played Titan, Smith of kitava, Tactician, Infernalist, Deadeye (crossbow), Bloodmage, Disciple of varashta, Monk (wolf, been testing out chayula as well) since 0.1. All of them felt like they have too much power for free when it comes to damage output, in varying degrees of course.

"
Im playing the easiest thing in the game and its easy.
Ok go play SSF and don't play build of the week.
Stop assuming you speak for the community.
Grab a lvl 10 staff and play monk problem solved.


I'm not "speaking for the community". I've presented my experience and made my point. If you choose to put blinders on and wish for no difficulty at all, that's your choice.

"Sigh"
Last edited by IonSugeRau1#1069 on Dec 23, 2025, 1:13:37 PM

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