0.4.0c Patch Notes

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Tekkar#0132 wrote:
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Tommo26#1554 wrote:
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Lunar Blessing's cooldown now recovers while the buff is active, the cooldown has been increased from 10 seconds to 22 seconds as a result.


I'm sorry?
You NERFED werewolf?

Nice thing I switched to lightning spear, lol.


This is a huge buff! You can easily get like 17 second duration on this, with some increased cooldown recovery you can now have permanent uptime on this

people don't understand how skills work, don't waste your time
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GodsHorseman#7606 wrote:

Wanderer#5078 wrote:
"Lunar Blessing moonbeams can now only be triggered by melee attacks." Did you all not learn from the second season and review bombs that if it ain't broke don't fix it aka nerf it?



I am more irritated by this change than anything. I spent tens of hours trying to make the wolf work and they take a dump on it. These developers don't respect any of us.



"At a minimum, nerfs after the season starts need to be accompanied by a strong explanation. This is quite frustrating."

To top it off, my kill points went missing after reallocating due to the change. Can't make this up.

They need to start respecting our time.

maybe you should read the gems
"While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit."
melee attacks
the gem has a melee tag
it clearly was never supposed to give moonbeams to any ranged attack
I don't know what happend.
But the Ignite and Poison ticking on me like a truck. Almost ridiculous.
It drops harder than my pot can heal. Please adjust the incoming "DoT"
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Arrcanos#7987 wrote:
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GodsHorseman#7606 wrote:

Wanderer#5078 wrote:
"Lunar Blessing moonbeams can now only be triggered by melee attacks." Did you all not learn from the second season and review bombs that if it ain't broke don't fix it aka nerf it?



I am more irritated by this change than anything. I spent tens of hours trying to make the wolf work and they take a dump on it. These developers don't respect any of us.
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Stop being such a child.


This is a trend with this company. I will stop speaking up when they communicate with the beta testers (who are paying them btw).
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GodsHorseman#7606 wrote:

Wanderer#5078 wrote:
"Lunar Blessing moonbeams can now only be triggered by melee attacks." Did you all not learn from the second season and review bombs that if it ain't broke don't fix it aka nerf it?



I am more irritated by this change than anything. I spent tens of hours trying to make the wolf work and they take a dump on it. These developers don't respect any of us.



"At a minimum, nerfs after the season starts need to be accompanied by a strong explanation. This is quite frustrating."

To top it off, my kill points went missing after reallocating due to the change. Can't make this up.

They need to start respecting our time.

maybe you should read the gems
"While the Buff is active, your Werewolf Melee Attacks call down Moonbeams on Hit."
melee attacks
the gem has a melee tag
it clearly was never supposed to give moonbeams to any ranged attack


You don't get it do you? The unintended mechanic was the thing that made it worthwhile and FUN to play. The change they should have made was to make it ranged and melee.
Last edited by GodsHorseman#7606 on Dec 18, 2025, 7:24:41 PM
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Large meteors from Walking Calamity will now prioritize targeting bosses if possible.
Reduced the number of meteors that fall during Walking Calamity when a low amount of enemies are nearby and increased the number of meteors per nearby enemy by 50%.
Walking Calamity's quality now provides a Buff that grants 10% of damage gained as Fire damage.
Walking Calamity's quality no longer provides a Large Meteor falls every -2 Meteors.

I just used it mostly as a buff and ignite source for ancestral call in my build, relying mostly for rampage on clear and flame breath for single target, but that's crazy to me that GGG making builds less diverse MID LEAGUE.
So half the supports don't work with this skill at all, especially the ones GGG recommends. And now this skill is nerfed( 50% less dmg from regular frequency change not counting the quality) for single target and became even more "just a cosmetic button for extra dmg" . As far as I understood meteors were already targetting mobs and the change for bosses is just that if you happen to be near a white mob and a boss than meteor would prioretize boss.

I am just sorry for other guys that realy wanted to make walking calamity their main ability and got middle finger from GGG in a random hotfix.
FOLLOW THE BUILD GUIDE GUYS, THERE IS ONLY ILLUSION OF CHOICE IN POE 2
Very Good Patch! Thanks GGG!
I just updated the game and now I cant even stand still without lag stutters let alone trying to play the game. It ran fine before the update and I still don't have issues with poe 1 that runs no problem. I've tried adjusting settings but nothing works just want to know what's going on and if there's a fix. Thank you
Nice patch now more empty "Bosses" with no loot - at least now we can sprint to atziri faster.


And thx for killing Lunar Blessing xD That thing was WAAAAAAY out off balance ... (nope, it was bad - now it's garbagio)
Herald of ash still unusable

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