Severe lack of balance once again ruining the game

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Ephemeral Edge is just another variant of the same disease GGG fell ill to - 'stacking'

EE just 'clicks' with already built-to-win archetype: INT stacking, where stacking one thing gives you defence, offence and utility. EE does the same but stronger, and the only price for it is that you cannot use wand skills with it

Slams are popular in hcssf because they get easy gear progression and have good guides by good players for them. recombinators made getting good slam weapon very easy (you just need 3p/0s for non crit slam and that is much easier to get since both recomb options are present due to salvaging 'one good' preffix weapons for a chance of separating the desired mod)

Overextertion is a problem or rather - tying all melee buffs from patches ago to one mechanic (warcries) created a rift between skills like Sweep (that does not benefit from warcries much in practice) and slams that actually do - while everything around them stays the same. that makes Sweep a skill NOONE should EVER play as it deals fraction of slam skill

removing part of that power and spreading it over other mechanics/areas - but EVENLY this time please - would do A LOT

many do not know but since GGG introduced 'strikes' and 'slams' as keywords, skills that are neither are kinda.. abandonware. Ruthless - the best bleed support in the game - no longer works with 'melee' skills, now it needs 'strike' or 'slam'. cool for EQ, bad for Sweep



while i see the OP's complaint as bit overblown and definitely poorly argument, there is factual support for the problematic nature of Overextertion support and its disproportionately strong effect on slams

nerfing VFoS was.. kinda expected. slam that offscreens, auto-aims and has great damage? no way.
it also made regular Volcanic Fissure like a total joke (that it is btw, it is unusable skill with botched scaling)


I'm not sure why you say its a "poorly argument" whatever that means, but I appreciate you agreeing with me on that one at least, good breakdown of the history of buffs/nerfs that happened surrounding melee skills / warcries and tags.

I don't know about if the "good guides" make those players good players or simply that they picked the most broken thing available and spent days optimizing it... When I will see players like Ben or Carn perform well with builds that are actually original and not just abusing the most broken stuff that GGG couldn't be bothered nerfing then I will be ready to admit that they are good players.
And yes, I didn't think I needed to explain but like you said the problem with stuff like EE and the latest int stacker claw build and previously forbidden rite for which they had to giga nerf a certain amulet is that they often can reach ridiculus amounts of dps while getting tanky enough to survive one-hit mechanics from any boss in the game and when compared to other similar builds its night and day...
this is on HC

HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell

so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build

if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive
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this is on HC

HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell

so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build

if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive


What irks me most is how uncreative a lot of HC players are. There's a myriad of ways to make tanky charcters that still dish out tons of damage.

Also, I don't judge builds by pick rate. It just shows where sheeple copy from
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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"
this is on HC

HC is not for 'playing whatever, dying, repeating'
people dont like loosing their 100h+ characters to a random essence mod from hell

so HC has ALWAYS, AAAALWAYS devolved into very top heavy meta of skills/builds that DO NOT FAIL. nerf slams - necros will replace them, with the same %. nerf necros - totems will replace them, or brands - and easy 40% of the ladder will play the same build

if anything HCSSF build diversity will be the lowest of all modes. it is a mode for hardcore players mostly played by hardcore wannabes with logout macro.. so sad GGG keeps that macro alive


What irks me most is how uncreative a lot of HC players are. There's a myriad of ways to make tanky charcters that still dish out tons of damage.

Also, I don't judge builds by pick rate. It just shows where sheeple copy from


Nothing to do with creativity, its more like practicing for gauntlet.
Competition event => Meta Builds
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MrEpic#2507 wrote:
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Nerfing overexert this hard would just remove slams from the meta as a playstyle once again. We had that before. Slams popular for league starts and SSF then they got nerfed and vanished from sight. You have to consider the price slam builds pay for getting all that damage which is wc piano or alternatively, no auras. That damage isn't free at all and if they don't have that there is no reason to play them at all.

Also, you might want to consider that your idea of balance isn't everyones or GGGs idea of balance.


I really don't consider having to press buttons a hard downside of a build, there are always builds available for lazy players who aren't interested in pressing more buttons in order to tap into a little bit more power at the cost of QOL for example bladefall bladeblaster which can deal pretty insane levels of damage when compared to for example a "comfier" blade vortex build.

Another part of your argument was that autoexertion came at the cost of not being able to run auras which is not only wrong but also a moot agument at its core.
I have a pob open right now with a 6link autoexertion setup and its far from reserving 100% mana, in fact I am still able to work in a 50% reserve aura + purity of fire + blood and sand with minimal investment and a level 3 enlighten.
Also the reason why even if that wasn't the case your point would still be moot is that since nowadays melee players use pride over determination so they use a large chunk of their mana to reserve for damage regardless if autoexert existed or not, so how is it that all of a sudden you try to justify this imbalance by acting as if that having to reserve mana for damage is a giga downside of the build when it gives infinitely more damage than any damage aura.

Just LOOK at your first sentence and you will realize you are agreeing with my core argument even if you don't want to... What is meta in PoE? Its only the most broken builds that upset the balance of the game so much that literally most of the community feel as if they are basically being forced to play it and you attempt to claim that removing a skill from the meta is automatically a bad thing? Being removed from the "meta" doesn't automatically mean that it has to become unplayable... I will make another post soon about how by their shoddy balancing work for years the devs have enabled the content creators to influence the entire community to have insanely high standards for builds which is actually really toxic for the game and cringe...

Also, you might think my "idea" of balance is just an opinion but if you actually start thinking about it you will realize it's actually 99% common sense and 1% opinion.

GGG I am available for hire as a game balancing consultant I think your team desperately needs some help in this department.


Bit late in replying but w/e..

Having to press buttons IS a downside. Nobody would go with warcry piano if they could have the same damage on RF with no buttons involved. Convinience is something that needs to be considered when balancing otherwise any inconvinient skill will get relegated to the sidelines even if his damage is up to par.

Regarding auras, sure you can try an squeeze an aura or maybe even 2 in after reserving a bunch of warcries but you are missing the underlying point which is opportunity cost. Using autoexert means you reserve mana. The mana reserved for it can't be reserved for other stuff. No matter how you phrase it, doing that costs you other things, be it damage or defense. Not to mention that you lose out on the very potent warcry effects.

It's not that i disagree with you when you say that slams are good for league starts and/or HCSSF. They provide good damage without much gear. The thing you are missing is that 1) There is always going to be a meta, something is always better than other stuff. This time it's slams but nerfing them won't change that someting is on top, it will only change whats on top. The meta will remain, it just looks different. 2) They are only good/popular for league start/SSF HC because of the point i raised above, convinience. Once power is more readily available people switch to things with less buttons. So rather than slams being really good in general they are just really good for a very specific niche. Which is far less problematic than skills that dominate in every mode at any point in time. Those are the ones requiring balancing.

No, what you are writing here is not common sense, it's far from it. You are ignoring important factors regarding game balance and you focus entirely on a niche game mode ie HC SSF. The moment you claimed that to be the only relevant mode you lost any claim to common sense since that mode is nothing but an outlier used by a tiny subset of the community. What you are presenting here is a heavily biased opinion derived from a very narrow view on the game.
Last edited by Baharoth15#0429 on Dec 22, 2025, 6:03:22 AM

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