0.4.0b Hotfix 4

The gem “Amanamu's Tithe” is currently severely exploitable in party play and requires immediate attention.

By granting players Abyss monster modifiers when supported minions die, this gem can roll modifiers that include an invulnerability aura:

When a supported minion dies, you have a 50% chance to gain one Abyss monster modifier.
You can gain up to 3 Abyss monster modifiers in this way.

In a party environment, where multiple players equip this gem simultaneously, these modifiers can be stacked, refreshed, or permanently maintained, resulting in continuous invulnerability auras for the entire party.

This effectively trivializes all combat, removes any meaningful risk or decision-making, and turns party gameplay into a permanent invulnerability exploit rather than a legitimate build choice.
If left unfixed, this interaction will inevitably be abused and will severely damage game balance and the integrity of cooperative play.
"
pop#4107 wrote:
The gem “Amanamu's Tithe” is currently severely exploitable in party play and requires immediate attention.

By granting players Abyss monster modifiers when supported minions die, this gem can roll modifiers that include an invulnerability aura:

When a supported minion dies, you have a 50% chance to gain one Abyss monster modifier.
You can gain up to 3 Abyss monster modifiers in this way.

In a party environment, where multiple players equip this gem simultaneously, these modifiers can be stacked, refreshed, or permanently maintained, resulting in continuous invulnerability auras for the entire party.

This effectively trivializes all combat, removes any meaningful risk or decision-making, and turns party gameplay into a permanent invulnerability exploit rather than a legitimate build choice.
If left unfixed, this interaction will inevitably be abused and will severely damage game balance and the integrity of cooperative play.


Yep not sure how are they still not doing anything.. there was a invurnable aura last league and they nerfed it pretty fast.. guess some one from GGG is using it too...
Fix the TEXTURES
Shortest league i have ever played. Stop coming out with alpha leagues. If you need more time push the league back. I'm tired of playing leagues that are like 30% complete. Breach 2.0 is worse then 1.0 in poe 1 and now you come out with the worst league mechanic i have ever played. Been playing since the first incursion league.
hard skip on puzzle league

the least you could do is give us a temple token so we can stay in our maps and finish them and do temple later.
Last edited by Dredgean#7443 on Dec 17, 2025, 1:21:13 PM
My companion quadrilla is disabled today, I can't activate it anymore. It was working yesterday... The same for another companion, the antlion charger. They both have an aura, is there a change here I missed?
Still no textures fix, but at least some real progress. Now it's ~1 hour and starts, not in 10-20 min randomly.


BTW, nobody mention but ggg avoid another huge problem:

D3D12 Device Removed. Reason (0x887a0005). These crushes are real terrible, especially when i played hc
Ok, the bug where the two bosses in interlude 3 just stand and do nothing, and you're forced to play a new instance was present in the previous league... don't you guys fix old bug?
I'll write it like this:

Given: I fail 1-2-3-4 times to beat the two bosses
Expected: After every failed attempt boss fight starts and i have endless chances to beat them, or until i get boderd, pissed, and i smash my pc cause i'm incompetent!
Actual: After 3rd or 4th attempt, bosses are inactive and i can't start the event, i'm being forced to run the entire map again in a new instance!!!!!!!!!!!
Ok, there is a bug today with the mirage deadeye and companions. Mirage deadeye from my ascendency is considered as having a companion with me. When I remove mirage deadeye I can activate a beast companion, but not when I have selected mirage deadeye. But it is not written mirage deadeye is considered as a companion...

Please fix this thanks
Last edited by Mey34#4580 on Dec 17, 2025, 1:41:55 PM
we need textures!

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