Is armour useless or am I missing something?

I've just taken Iron Reflexes and used an aura, without changing anything else at all. My armour has more than doubled, from ~3300 to ~7000. As far as I can tell, that has made no difference at all.

I knew that armour was far less useful than would be expected from armour, but no difference at all from doubling it? I was expecting to notice a bit of difference. Am I missing something or is all armour in PoE made of tinfoil and tissue paper?

I could respec the passive nodes to Iron Reflexes and move towards some more life nodes, I suppose, but life nodes life nodes life nodes...I wanted some variety. Is there something I'm missing about armour?
If you can get 7-10k armor, that's all you need. Any more than that becomes useless or so I've heard.
For Ranger build tips, tactics, and critiques, visit this thread:
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Cynwulf wrote:
I've just taken Iron Reflexes and used an aura, without changing anything else at all. My armour has more than doubled, from ~3300 to ~7000. As far as I can tell, that has made no difference at all.

I knew that armour was far less useful than would be expected from armour, but no difference at all from doubling it? I was expecting to notice a bit of difference. Am I missing something or is all armour in PoE made of tinfoil and tissue paper?

I could respec the passive nodes to Iron Reflexes and move towards some more life nodes, I suppose, but life nodes life nodes life nodes...I wanted some variety. Is there something I'm missing about armour?


press "c" bring up char screen
look at current DR
thats what you gained

ur welcome
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90% is cap for physical resist. It makes a noticeable difference fighting physical damage mobs.
As alluded to in the post above mine, Armor only matters against physical damage. If you load up on Armor and then run into the middle of a pack of skeleton mages, it’s not going to help much.
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The character screen is completely and utterly BS, don't ever trust it. Armor in PoE is not a linear deduction of damage, but rather based on how much damage you are taking. If you are taking a big hit, your armor will magically shrink and be reduced to nothing. Whereas if you stand in the middle of a bunch of act 2 monkeys, you will barely notice any damage thanks to your armor magically thicken against weak attacks.
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When you get into the late-game and everything hits hard, armor doesn't matter because it gets a significant malus vs. high damage attacks.

It's dumb and terrible and one of the big reasons why melee sucks. GGG is trimming back enemy damage in the next patch, tho', and we're getting passive defenses looked at, so here's hoping.
YOu should read the mechanics thread about how armor works.

Basically, armor works well as long as you are taking small amounts of damage, even continuously.

But armor is not intended to save you from large hits.

I find that having some armor is a necessity. Without it, I am just too squishy (tried a pure ES templar that ended up dieing to falling rocks on Merc Vaal).

I currently run a ranger that wears AR/EV gear and uses Iron Reflexes plus Grace. This gives me a fair amount of armor mitigation against the normal mobs that occasionally hit me (as a bow user, I try not to get hit often!). In those situations, my armor might mitigate 30% or so of the incoming damage, which when you consider my regen and life on hit/leech, is sufficient to keep me topped off all the time.

But armor can only do so much when a hard hitting mob like Kole or Oak hits me, as one should expect. For those encounters having a enough hp (or better yet -- don't get hit!) to survive the hit is paramount, since you'll only get about 5% mitigation in those situations.

http://guildmedieval.com/
I find having high armour helps a lot, it certainly feels that way. Ive played characters whith 2k armour and characters with 24k armour, and the difference in survivability between the two feels significant to me. One character has to be careful not to get killed by large white and blue packs where the other doesnt seem to take any real damage just standing afk among a full screen of them for 20 seconds.

You got to look at resists and hp pool too, if you dont even have capped resists and youre running around with 2k health you will get crapped on, no doubt. Im not saying thats the situation you are in but you really need the full package if you are armour based, the armour for small to medium phys hits, the res for small to medium ele hits and the life pool to survive massive hits of all kinds.
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ShogunGunshow wrote:
When you get into the late-game and everything hits hard, armor doesn't matter because it gets a significant malus vs. high damage attacks.

It's dumb and terrible and one of the big reasons why melee sucks. GGG is trimming back enemy damage in the next patch, tho', and we're getting passive defenses looked at, so here's hoping.


They're getting killed because they didn't invest enough on defense. People are more worry about DPS and than whine when they get killed.

I tanked and killed Kraityn the other day with my melee character. Kraityn was +6 level above me. I was more worry about his minions than Kraityn. Getting to Kraityn was the hardest part because of explosive arrows archers. Explosive arrow stacking and going off all at once can kill anybody. That almost happen to me.

Before I faced Kraityn I was thinking going back to town to get 3 ruby flasks against his archers. I went ahead without the ruby flasks. I survived a ton load of explosive arrow stuck in my body getting to Kraityn. I should be able to tank him and his archers without getting killed. I got the fight recorded but not uploaded to youtube.

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