Path of Exile 2: Disciple of Varashta Preview
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People in forums be like:
GGG don't post teasers - CRY GGG post teasers but they are bad - CRY GGG post teasers but it's too late - CRY Just enjoy the game ffs, where is the fun in this nonsense crying |
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A minion ascendancy for people who don't like minions.
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" there is a game for that , It is called D4 and it is bad . |
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What a nice surprise, guess this December is going to be a lot of fun
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" Can you elaborate? Will it be like a "pet" caster class where you'll be just 1 or 3 elite "minion" with active abilities rather than zooming whole screen with your automated minions? Have been away from the game for months. Cheers |
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I really don't understand the direction this game is going in.
Witch, being the only pure spellcaster in PoE 1, covers all elements with a single ascendancy, chaos and curses (and some ice stuff which actually felt pretty on point) with another, and minions with the last one. She may be lacking direct buffs to totems, brands, or crit stacking, but I'm totally fine with that, Templar and Shadow are the neighboring classes, it makes sense. We have vast majority of the spellweaving gig covered with her, one way or another. And then comes PoE 2, with its sudden split into Sorceress and Witch. Based on the design of PoE 1, one could expect Witch to be capable of ascending into the ultimate minion commander, an unbeatable cursemaster with a glitter coat of chaos damage, and something along the lines of blood magic. And we pretty much got 2 of those 3 things sorted out, albeit Lich being a weird version of Necromancer combined with Occultist makes my inner voice scream in agony. Now, why the hell did Witch also get the Infernalist ascendancy, while simultaneously having her passive tree made 10 times less suitable for this kind of specialization than her sister in art? I understand the trope - connection to hell and demons, the infernal powers, some rituals and whatnot - that's fine, the theme suits her. But WHY is it that a physical/chaos/minion spellcaster gets a pure FIRE ascendancy when the Sorceress is supposedly the ultimate elemental powerhouse in the room???? Her starting weapon, her skill gem category, her tree, her vibe, AND the skills that appear on her designated weapon types, they all just scream "IT'S NOT AN ELEMENTAL CLASS". Yet she's the one to get the bloody Infernalist! WHY?! Then we take a look at the Sorceress and that's where I'm really getting lost in the fog. Stormweaver - the name clearly directs our attention towards lightning, but both fire and ice could potentially find their way in if you're not interested in going pure lightning. You know, lightning strikes cause fires, there's also snowstorms, sandstorms, heavy rainfalls, all that stuff. Cool. But then we look at the other options and it's like, what the fuck has happened here? I can see why the Disciple of Varashta became one of her options, as long as we look at it from the perspective of elemental golems and her power over the elements, it can be justified. But the Chronomancer??? I can see the concept being super exciting for some people, I can also understand wanting to have more "pure" or "bare-bone" magic type in the game, not just elemental, but there's just SOOO many better ways of doing that instead of pushing an elemental powerhouse to become a generic caster with no identity! And then we realize that said elemental powerhouse has no way of boosting her fire damage properly, because for some reason that got yoinked by the Witch, instead of giving her something with demons and rituals, or splitting Lich into 2 separate ascendancies and making them cohesive. It feels like classes are created based on storytelling and what would be cool to fit into the general lore, not what would be optimal to play. PoE 1 expects us to specialize in just one or two things, minmax the heck out of them, and stomp everything using our advantages in those specific fields. I understand that PoE 2 wants to widen the scope, make us experiment, play with multiple elements, adjust to the situation if needed. But at it's core it still is Path of Exile, it still requires the players to minmax their builds, to look for synergies and make well thought-out builds, not random stuff that fits the lore. The game was supposed to be less confusing and more beginner-friendly, meanwhile you literally made PoE 1 veterans struggle to comprehend what the hell is going on with eight billion random effects, statuses, buffs, timers, and just straight up weird wording. Ignite being the first example that comes to mind, which went from straightforward and easily calculable to a horrendous abomination you have to read 6 times to even get a grasp of what's going on. You also expect us to kill tens of thousands of enemies to get good loot because it's scarce, but at the same time you increase the time to kill by like 600% and make support gems require us to stand 8.47 meters away from a non-unique primordial demon type monster afflicted by 7 unique ailments on the 23rd of the second moon during a solar eclipse on Jupiter and perfect time a skill whilst aiming in the direction indicated by an arrow on the ground in order to deal 8% more damage, 12 if you're generous. We both know I'm exaggerating right now, but come on, Alignment Support? Flamepierce Support? Piety's Mercy? Have mercy on us, GGG, have mercy... |
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Kinda feels like "Instruments of Power" might make this best Sorc ascension by default.
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" Completely agree with this take. I like that PoE2 is more grounded. We are not fighting interstellar entities in 4 hours and being called God Slayer. That's good. But this lore stuff should be in flavor text, not convoluting naming schemes and heavily complicating player communication. Also, I thought the design direction was NOT to make ascendancies heavily focused on a specific archetype? The more this game progresses, the more disappointed I am with its direction. A firm and clear vision for the game - like Chris Wilson provided - is sorely lacking. Current leadership has not proven they have the design skills, grit and tenacity to fulfill what Chris started. |
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Golem Master? Nah, it's a Jinn Master!
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" those Djinns are simply a spell that scale with minion damage. Djinns itself will not auto attack anything unless you command them to except for fire guy that semi-auto attack with you when you cast damaging spell. this ascendancy is 80% locked to play minion just like witch because you have to pick a lot of minion passives to make djinn's damage go up.. or you can play non-djinn too as other unrelated ascendancy nodes also look nice on paper (able to equip staff with focus, etc.) |
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