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Path of Exile 2: Disciple of Varashta Preview
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I didn't want to play Druid and this is exactly what I needed.
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This ascendancy is ... insane. Wow im playing this 1000000%
Mash the clean
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noice
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" They are from New Zealand, where there is a large community of Maori people who have obviously inspired many aspects of the game... (I think the Karui may be based on the Maori) Let's work together to make this world a better place :) Last edited by LostSoulz289#8506 on Dec 11, 2025, 10:29:56 PM
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Pretty nifty. I was having a hard time deciding on a build. But, was mostly leaning Sorceress anyways for either Chrono Wolf or Stormweaver. Having a third in the mix doesn't make it easier to decide, but makes it a lot more fun!
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Looks interesting but locking interesting spells begind minion commands idk, and again we got MoM with conditional...
Adding focus to stave sounds good initially but knowing staves still weak than wand/focus initially making it controversial, do we really need this node ? maybe buff staves enough to make it on par with wand/focus. |
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First impression: looks really cool.
I like how many active skills and playstyle customization this ascendency offers. |
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New Ascendancy is quite cool and original!
But could Chronomancer also receive more attention / work? Just making its curse usable / sometimes useful (mainly bosses) is not enough. There are many possible improvement ways for Chronomancer: - Node for accelerating / exploding DoTs on enemies with time speedup (would also make Chronomancer more compatible with Fire / Ignite builds since Stormweaver lacks Fire support and Disciple while having fire djinn is still minion based). - Node to steal time from enemies to debuff them and extend your own buffs. - Returning a form of Unleash to the Ascendancy tree since it was both quite thematic and valuable / useful. Maybe passive form with internal cooldown to not overlap with staff based Unleash. - Improvements to minor passives (buff duration and curse delay reduction are not that useful, especially with existence of items like Windscream) and to some major passives like Now And Again (making it more reliable like affecting every Xth cooldown used instead of 33% chance or making it increase cooldown recovery rate instead) and Sands of Time (making it and its prerequisite passive provide skill speed instead of cast speed to provide more synergy with non-spell builds). - Providing better / more cooldown based spells and abilities to synergize with Time Snap and Now And Again. P.S. I understand that this thread is mostly about Disciple (which I am quite positively impressed with), but at least here this feedback would be seen. Last edited by Volsal#8024 on Dec 11, 2025, 11:27:56 PM
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3 hours of my life watching the video game awards died for this ascendancy..
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What
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