.4 Chrono discussion

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Casia#1093 wrote:


Support Changes

Second Wind I can no longer support Meta skills.
Second Wind II can no longer support Meta skills.
Second Wind III now has Restore 1% of maximum Life on use per one second cooldown of Supported Skills (previously 2%). Can no longer support Meta skills.


What is the problem with this change? Which Meta Skills used second wind?

Best Regards

Fips
www.twitch.tv/marloss_live
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What is the problem with this change? Which Meta Skills used second wind?

Best Regards

Fips


I believe this should only affect the newly updated Mirage Archer, going purely off gem tags. Speaking of, I wonder if there is something there, now that we can abuse its cooldown. It's hard to scale, but something like the mirage(s) casting Rolling Magma - assuming it can Shapeshift - to trigger our Volcanoes sounds cute at least, if nothing else. Or else some kind of Chrono Bow build, but I'm not too interested in exploring non-Spell variants personally.

The change to Sands of Silk, [Sands of Silk's Blink skill now has 3 Cooldown Uses (previously 1).] is also interesting, it's for sure a major spike in mobility for Chrono, but giving up a chest slot is oh so hard. Thoughts?
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Thanks to the 0.4 update on Incinerate:
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Incinerate: Now additionally deals 11.1 Fire Damage per second at Gem level 1, scaling to 57.5 Fire Damage per second at Gem level 20. Ignited Ground duration is now 8 seconds (previously 4).
that makes it better,
I'm going to try something similar to https://www.reddit.com/r/PathOfExile2/comments/1pjaeoi/immortal_pyromaniac_poe_2_chronomancer_final/ (maxroll, no pob: https://maxroll.gg/poe2/planner/hfkl0ydm)

I'm so glad to play builds that use Chronomancer skills other than timefreeze (my last "league" was 0.2).

[Edit] More from patch notes:
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Igniting aura effects, including Ignited Ground, no longer apply infinite ignites. Instead they apply regular ignites with standard duration, and will reapply them after they expire the next time the aura applies flammability to that target (the same as if Ignite had been removed from the target).


From Jonathan and Talkativetri (37:00) about ignite on Wyvern new skill and on Incinerate only:
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every time you hit them (enemy) the ignite grows and grows and grows, ... stacks very well on bosses, where you can stack ignites very huge





The Incinerate build doesn't work anymore since you can't use Cast on Ailment to spend mana to generate fuel. You can't generate fuel anymore while casting Incinerate. It's dead as a main skill:

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Incinerate Fuel can no longer be gained while using Incinerate
Last edited by SaiyanZ#3112 on Dec 11, 2025, 6:58:26 AM
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Endon122#2554 wrote:
"


What is the problem with this change? Which Meta Skills used second wind?

Best Regards

Fips


I believe this should only affect the newly updated Mirage Archer, going purely off gem tags. Speaking of, I wonder if there is something there, now that we can abuse its cooldown. It's hard to scale, but something like the mirage(s) casting Rolling Magma - assuming it can Shapeshift - to trigger our Volcanoes sounds cute at least, if nothing else. Or else some kind of Chrono Bow build, but I'm not too interested in exploring non-Spell variants personally.

The change to Sands of Silk, [Sands of Silk's Blink skill now has 3 Cooldown Uses (previously 1).] is also interesting, it's for sure a major spike in mobility for Chrono, but giving up a chest slot is oh so hard. Thoughts?



Maybe. I certainly made use of Blink with Cast on dodge. and kept trying to take it viable with Chrono cdr tree. and it WAS so close.

Normal blink is 60spirit. which is expensive. but its cooldown also scales from 4.5s to 3.5s.
sands of silks blink being level 5 is ehhhhh.. Although 3 charges should make up for that longer CD.

Honestly, the addition of more CDR nodes, and CDR support reworks, Blink+CoD might be viable.
But I never really tried it again in .3.
So also am not sure if any changes to Cast on dodge were made.
(CoD was also 100 spirit. so the whole thing was VERY spirit heavy.)

Chrono blink WAS very fun though. iirc back in 1. and .2 I got it down to 2s CD, and should be able to get lower now.
frequent chains of 3-6 blinks in a row.

Last edited by Casia#1093 on Dec 11, 2025, 9:37:23 AM
"
"
Casia#1093 wrote:


Support Changes

Second Wind I can no longer support Meta skills.
Second Wind II can no longer support Meta skills.
Second Wind III now has Restore 1% of maximum Life on use per one second cooldown of Supported Skills (previously 2%). Can no longer support Meta skills.


What is the problem with this change? Which Meta Skills used second wind?

Best Regards

Fips


Mostly just making a note of it. Since Chrono is potentially the CD ascendancy.

spell totems are probably meta skills.


https://poe2db.tw/us/Second_Wind_I
"Cannot support instant or triggered skills, or modify the skills of minions."

cast on x, were all meta skills. and triggered, so couldn't be supported already.
invocations the same.


ferocious roar is a meta.
https://poe2db.tw/us/Ferocious_Roar

Bow Chrono was also something I talked about, but never tried myself.

Grenades with 3 charges fit perfectly into chrono CDR and reset.
There are of course a bunch of builds posted now for it..


https://poe2db.tw/us/Mirage_Archer

yeah, huge buff to mirage archer.
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Mirage Archer: Creating a Mirage now has a 10 second cooldown, the cooldown starts when a Mirage is created and is no longer reset by dodge rolling. You can now have multiple Mirages active at once. Mirage duration is now 5.4-6 seconds at gem levels 8-20 (previously 4.4-5).


we will be able to spam archers. lots of skill effect duration
Unfortunately I double checked and they killed Blink counting for Cast on Dodge in 0.3. Only Dodge Rolls trigger it now. Huge shame, but it is what it is.
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Endon122#2554 wrote:
Unfortunately I double checked and they killed Blink counting for Cast on Dodge in 0.3. Only Dodge Rolls trigger it now. Huge shame, but it is what it is.

oh right, I think I remember that now. Probably why I didn't try it again in .3.

That said.. they added spellslinger.. probably could use that to autocast on blink? just hold it down?

Blink is a SPELL. with a .7s cast time, and no mana cost. Can this be used to trigger something?

blink not counting as dodge, also means can't use it for mirage archer or caltrops either.
Watching Ziggyd's vid.

Bramblepatch.

30 spirit.
physical ,plant

Stores 1% of physical attack damage dealt, up to 20.
Casting a SPELL uses the stored damage to create a patch of thorny ground that needles moving enemies.
1 per 8s.

Blink can trigger this then. although, since it requires building up, and limits 1, no value in spamming blink for it.


Thrashing vines.
aoe sustained, physical duration plant.

1s cast time 10% crit.
spure the growth of huge vines, which emerge randomly within the taret area. the vines crsh to the ground then retreat, targeting nearby enemies if possible.

level 9, lvl 31 req.
deals 34-51 physical.
vine length is 2.5m.
vine growth radius is is 4m.
overgrowth vines are 50% larger.
2 vines grow per cast time.
limit 1, vine growth area.
vinne grow for 8s duration.
overgrown vines deal 50% more damage.

for comparison a levle 9/31 ice nova is deals 84-125 cold.
(obviously the slams multihit..)


A level 8/25 Entangle
still only does 5-7 physical a damage per hit. via vines. Horrible. even with multihit.
its like 25-50 for the fissure.

The LINK stuff on the tree seems to have been replaced with skill duration and physical damage.

as well as PLANT stuff.
"boundless growth" passive. plants have a 20% chance to immedately overgrow.


Seems to be a new, "concussive spells" support as well. t4

so yeah, I don't see any obviously chrono synergies with plants. bloodwitch seems ideal.


Tornado
Spell. Aoe, physical, duration, wind.

level 11, .75s cast time, lvl 41 req.
Create a storm that sucks in enemies and deals physical damage over time. A tornado that overlaps on Elemental ground surface absorbs that surface's debuff for 4s, applying it to enemies inside the tornado, and causing the tornado to deal extra dmage of that element.

deals 16.3 physical damage per second.
modifiers to spell damage apply to debuff's damage over time.
3m radius.
deals 81.3 damage per second of each absorbed elemental damage type.
Tornado has 8s durtion.
limit 1.

so it does WAY more damage via ground effects.
Remember flame wall is not burning ground.

And for comparison flame wall is 16 fire dps at that same level.
Last edited by Casia#1093 on Dec 11, 2025, 12:18:20 PM
so yeah. plant stuff doesn't seem to have any chrono synergies. (except maybe ranger bow plants+grenades.)

Shapeshifting does though. Recoup+bear ought to be solid.
aoe slow+melee is great.

bear has Cooldowns.

Temporal rift also works with melee skills fantastically. Bramblepatch and Temp rift.

Timestop+bear and drake as well.



Thunderstorm probably will get fit into standard cold chrono builds.
that extra freeze and shock is just useful. esp with lightning frost walls.


Barkskin probably pretty solid in ES recoup builds.
Last edited by Casia#1093 on Dec 11, 2025, 1:40:39 PM

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