.4 Chrono discussion
" What is the problem with this change? Which Meta Skills used second wind? Best Regards Fips www.twitch.tv/marloss_live
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" I believe this should only affect the newly updated Mirage Archer, going purely off gem tags. Speaking of, I wonder if there is something there, now that we can abuse its cooldown. It's hard to scale, but something like the mirage(s) casting Rolling Magma - assuming it can Shapeshift - to trigger our Volcanoes sounds cute at least, if nothing else. Or else some kind of Chrono Bow build, but I'm not too interested in exploring non-Spell variants personally. The change to Sands of Silk, [Sands of Silk's Blink skill now has 3 Cooldown Uses (previously 1).] is also interesting, it's for sure a major spike in mobility for Chrono, but giving up a chest slot is oh so hard. Thoughts? |
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" The Incinerate build doesn't work anymore since you can't use Cast on Ailment to spend mana to generate fuel. You can't generate fuel anymore while casting Incinerate. It's dead as a main skill: " Last edited by SaiyanZ#3112 on Dec 11, 2025, 6:58:26 AM
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" Maybe. I certainly made use of Blink with Cast on dodge. and kept trying to take it viable with Chrono cdr tree. and it WAS so close. Normal blink is 60spirit. which is expensive. but its cooldown also scales from 4.5s to 3.5s. sands of silks blink being level 5 is ehhhhh.. Although 3 charges should make up for that longer CD. Honestly, the addition of more CDR nodes, and CDR support reworks, Blink+CoD might be viable. But I never really tried it again in .3. So also am not sure if any changes to Cast on dodge were made. (CoD was also 100 spirit. so the whole thing was VERY spirit heavy.) Chrono blink WAS very fun though. iirc back in 1. and .2 I got it down to 2s CD, and should be able to get lower now. frequent chains of 3-6 blinks in a row. Last edited by Casia#1093 on Dec 11, 2025, 9:37:23 AM
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" Mostly just making a note of it. Since Chrono is potentially the CD ascendancy. spell totems are probably meta skills. https://poe2db.tw/us/Second_Wind_I "Cannot support instant or triggered skills, or modify the skills of minions." cast on x, were all meta skills. and triggered, so couldn't be supported already. invocations the same. ferocious roar is a meta. https://poe2db.tw/us/Ferocious_Roar |
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Bow Chrono was also something I talked about, but never tried myself.
Grenades with 3 charges fit perfectly into chrono CDR and reset. There are of course a bunch of builds posted now for it.. https://poe2db.tw/us/Mirage_Archer yeah, huge buff to mirage archer. " we will be able to spam archers. lots of skill effect duration |
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Unfortunately I double checked and they killed Blink counting for Cast on Dodge in 0.3. Only Dodge Rolls trigger it now. Huge shame, but it is what it is.
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" oh right, I think I remember that now. Probably why I didn't try it again in .3. That said.. they added spellslinger.. probably could use that to autocast on blink? just hold it down? Blink is a SPELL. with a .7s cast time, and no mana cost. Can this be used to trigger something? blink not counting as dodge, also means can't use it for mirage archer or caltrops either. |
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Watching Ziggyd's vid.
Bramblepatch. 30 spirit. physical ,plant Stores 1% of physical attack damage dealt, up to 20. Casting a SPELL uses the stored damage to create a patch of thorny ground that needles moving enemies. 1 per 8s. Blink can trigger this then. although, since it requires building up, and limits 1, no value in spamming blink for it. Thrashing vines. aoe sustained, physical duration plant. 1s cast time 10% crit. spure the growth of huge vines, which emerge randomly within the taret area. the vines crsh to the ground then retreat, targeting nearby enemies if possible. level 9, lvl 31 req. deals 34-51 physical. vine length is 2.5m. vine growth radius is is 4m. overgrowth vines are 50% larger. 2 vines grow per cast time. limit 1, vine growth area. vinne grow for 8s duration. overgrown vines deal 50% more damage. for comparison a levle 9/31 ice nova is deals 84-125 cold. (obviously the slams multihit..) A level 8/25 Entangle still only does 5-7 physical a damage per hit. via vines. Horrible. even with multihit. its like 25-50 for the fissure. The LINK stuff on the tree seems to have been replaced with skill duration and physical damage. as well as PLANT stuff. "boundless growth" passive. plants have a 20% chance to immedately overgrow. Seems to be a new, "concussive spells" support as well. t4 so yeah, I don't see any obviously chrono synergies with plants. bloodwitch seems ideal. Tornado Spell. Aoe, physical, duration, wind. level 11, .75s cast time, lvl 41 req. Create a storm that sucks in enemies and deals physical damage over time. A tornado that overlaps on Elemental ground surface absorbs that surface's debuff for 4s, applying it to enemies inside the tornado, and causing the tornado to deal extra dmage of that element. deals 16.3 physical damage per second. modifiers to spell damage apply to debuff's damage over time. 3m radius. deals 81.3 damage per second of each absorbed elemental damage type. Tornado has 8s durtion. limit 1. so it does WAY more damage via ground effects. Remember flame wall is not burning ground. And for comparison flame wall is 16 fire dps at that same level. Last edited by Casia#1093 on Dec 11, 2025, 12:18:20 PM
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so yeah. plant stuff doesn't seem to have any chrono synergies. (except maybe ranger bow plants+grenades.)
Shapeshifting does though. Recoup+bear ought to be solid. aoe slow+melee is great. bear has Cooldowns. Temporal rift also works with melee skills fantastically. Bramblepatch and Temp rift. Timestop+bear and drake as well. Thunderstorm probably will get fit into standard cold chrono builds. that extra freeze and shock is just useful. esp with lightning frost walls. Barkskin probably pretty solid in ES recoup builds. Last edited by Casia#1093 on Dec 11, 2025, 1:40:39 PM
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