Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
" If you've been thinking this since day 1 then I can see how frustrated you might be with PoE2. Skills are bound to weapons and every class can equip every weapon. Click the "all gems" button at the bottom when using an uncut gem. You are welcome. |
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" not sure if you are serious, or if you have just not understand, how skills and gems work | |
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lol at rhoa nerf 100 spirit then raise all spirit gems to 100 spirit only fair if a ranged toon can't have rhoa then melee can't have spirit gems for them so raise them all to 100 or lower to rhoa spirit
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" Its EA, its not fully released. Be constructive. Your attitude doesnt help. |
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" That's why im still reading comments here. It's hilarious. Gotta make a Youtube Channel and showcase things like these here. X'D Last edited by Chepheus#7425 on Dec 9, 2025, 2:45:58 PM
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Sad there is no buffs to the chober chaber. I really wanted to make it work ever since I got my hands on it. I really wanted to play witch with a big hammer and minions, but it's just hard.
Best I could do with the chober chaber was maybe getting to ~t10 maps (even that was quite woozy for I had to ignore some mechanics cus being overwhelmed), but at that point I very much had to face the fact it ain't going to work much better no matter how much I put into it. Missing out on sceptre buffs (minion levels are a big thing) or and a shield hinders the weapon greatly. Maybe the chober could be leveraged into being a melee weapon first with minions on the side, like being the front line leader of your horde kind of deal. It would be pretty cool. I hope we get spiritual aid from poe1 or other means of getting the effect in the update. Cus even for how much I felt weak at the end of my play session with the chober, it still felt kind of right for my fantasy I was going for. Please consider buffing the chober or proving ways of making melee on summoner just a tad bit more viable, I would greatly appreciate it! sincerely random hammer witch |
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" It seems you dont understand what im trying to say. Their delete/nerf "thingy" is not bound to EA buddy. They do it almost every league in poe1, which is not in EA. Everyone likes mechanic/item/etc? Time to delete/nerf. Everyone hates mechanic/item/etc? Time to add to the core. So stop that EA nonsense x2. Last edited by Karavadonis#7672 on Dec 9, 2025, 3:22:37 PM
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Hey :)
I think that the idea of giving a real reward killing the arbiter of ash is pretty good, by that I mean being able to craft your tablets afterwards, it should be important to kill the arbiter. However buffing this boss is so stupid, do you think about hardcore players sometimes ? The design of the boss is so bad, you just have to kill it fast otherwise it kills you. You want it to be hard, so not knowing how to do you just put some stupid mechanics that will OS players randomly. Currently, to be able to fight arbiter you must be sure to kill it very fast, and you just made it worse, tell me where is the point ? Why isn't there someone within your team who understand those things ? You want a good arbiter fight ? Just make a good boss design, dont fake difficulty with stupid random OS mechanics. Another thing, why do hardcore players still don't get experience doing pinacle bosses, is it that hard to understand that on hardcore mode there is no point not getting xp because you can't lose some ? I'm very sorry but no need to be any genius to think of that. Thanks for reading |
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" Like lightning skills u mean? Or the non-existant melee skills? Or all the boring combo slills with long animations? Been doing that since release. No other skills than minions looks interesting to me, hence why i am skipping this league. I was looking forward to at least be playing the promised major overhaul of the endgame, but since that has been postponed, so will my playing this league. I had a lot of fun in 0.3 and 0.4 just looks so boring to me. Last edited by Badebillet#1863 on Dec 9, 2025, 3:26:28 PM
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" Fix your attitude. Act like an adult. :) |
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