NEW Player. Titan build squishy and slow.

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Sakabato#1361 wrote:
Warrior is the hardest class in the game. Even with an average of 2k HP, 70 resistances, and a 50 block chance, you can die in one hit. Boss fights were good in versions 0.2 and 0.3. It became harder to kill bosses in 0.4 (related to the helmet).


Die in one hit against what?

Cuz, those numbers are what you might be leaving the campaign with. And would be meaningfully lower than what is possible to have without super expensive gear at around level 80.

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Afura#6483 wrote:
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Sakabato#1361 wrote:
Warrior is the hardest class in the game. Even with an average of 2k HP, 70 resistances, and a 50 block chance, you can die in one hit. Boss fights were good in versions 0.2 and 0.3. It became harder to kill bosses in 0.4 (related to the helmet).


Kinda funny when you think about it that the titan should be the most tanky class in the game, that's some weird design there from ggg lol.


It's very tanky late in. On HC, Titans have generally been top in combined EHP vs mixed damage type attacks, like Arbiter's slam. Even right now the #1 spot is actually a Titan.

But yeah, it's also pretty gear dependent and needs both more knowledge and more currency to set up.
I can only assume that you are undergeared with a bad tree and no real damage reduction besides armour.
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Fyrel#3118 wrote:
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Afura#6483 wrote:
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Sakabato#1361 wrote:
Warrior is the hardest class in the game. Even with an average of 2k HP, 70 resistances, and a 50 block chance, you can die in one hit. Boss fights were good in versions 0.2 and 0.3. It became harder to kill bosses in 0.4 (related to the helmet).


Kinda funny when you think about it that the titan should be the most tanky class in the game, that's some weird design there from ggg lol.


Titan is incredibly tanky late game once you have 90% armor, 90% armor vs elemental, 80% vs chaos, 75% resistances and have some of your physical damage converted to elemental or chaos.

Mace skill kinda suck though but titan small passives +50% makes any weapon viable.


Yea but still getting one shotted by big hits despite having all the defense layers needed to make the build tanky. I don't know, I feel like ES is still the better option for defense than going armor/life, it actually should be the other way around imo, can't be that caster builds are tankier than melee builds :D
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Afura#6483 wrote:

Yea but still getting one shotted by big hits despite having all the defense layers needed to make the build tanky. I don't know, I feel like ES is still the better option for defense than going armor/life, it actually should be the other way around imo, can't be that caster builds are tankier than melee builds :D


Smith of Kitava is simply immortal, perfect for SSF HC.
Spoiler
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Hopfenu#1496 wrote:
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Afura#6483 wrote:

Yea but still getting one shotted by big hits despite having all the defense layers needed to make the build tanky. I don't know, I feel like ES is still the better option for defense than going armor/life, it actually should be the other way around imo, can't be that caster builds are tankier than melee builds :D


Smith of Kitava is simply immortal, perfect for SSF HC.
Spoiler


Nice stats man, what build are you playing? I haven't tried Kitava so far, I have only tried Titan from the warrior class, just love the more inventory space and hulking form :)
Last edited by Afura#6483 on Jan 1, 2026, 2:06:22 PM
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Afura#6483 wrote:

Nice stats man, what build are you playing? I haven't tried Kitava so far, I have only tried Titan from the warrior class, just love the more inventory space and hulking form :)

This is my fun build for SSF HC, I've been using it since 0.1 =)
0.1 HC video:
https://www.youtube.com/watch?v=E8NsvaesUic

Right now it's not really possible to get very far:
https://youtu.be/D0S-3NawaCo
Last edited by Hopfenu#1496 on Jan 1, 2026, 3:06:28 PM
I'm also currently playing a Smith of Kitava but with Resonating Shield/Shield Wall (Poison/Bleed version) and yeah, I'm also almost immortal. Armour/ES hybrid (but more focused on the Armour side I would say) + Immune to Damaging ailment + Reduc. Crit Dmg + %Armour on Ele/Chaos dmg + Shield gameplay (Blocking most incoming dmg) = 0 death since I started 15+ Tier maps.

It really fit my playstyle as I'm quite... reckless I would say. I mean, I sometime only run 5 affix maps because of my behavior (and want a stress free experience) but I don't need it with this character. :P
Armour needs to be really high to make it a good defense for titan.
Don't have my full atlas completed yet and I need to find better gear with more life but I only have trouble with bosses that apply ignite or bleeding currently.
Spoiler

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