You should gutt +skills on items for 0.4 to see how it works out
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Now we can do alot of cool crafting and im sure things will change alot and who knows maybe this is already planned but try gutting this shit for .4 too see if it really does make gear more fun like everyone seems too think
worse comes to worse you give it back and you look like you listen to us really good so thats a + rightt best case it works out and you are loved for it note it might be fun to increase some numbers on stats abit to reflect the decrease in power food for thoughtt Last bumped on Nov 17, 2025, 11:10:03 AM
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It wont happen.
This is the single most powerful damage multiplication in game right now. It translates directly to "MORE DAMAGE". Scepter, staves, wands are completely useless without T0 rolls on those. Amulets +3 and gear +2 is mandatory in almost all cases. I guess an argument may be raised against martial weapons. But only in high-end build optimization. -------------- Somewhat case specific example of this: It is complete non-sense on GGG part, especially when you look at some design decision like "Amulets affect your minions instead of you". I mean, it what universe -3 to minion skills and losing amulet stats will be compensated? --------------- But to compensate this, GGG has to redesign all skill gems and make them deal DOUBLE damage at 20 level. Because right now we are playing roughly around 30 level gems, and the end-game is balanced around it. GGG has to take into account classes like Gemling, who will suddenly be very high priority when building. GGG has to take into account level 20 gem drop rate and corruption, because it will be in very high demand. Some unique items who are trash tier, but provide + to levels should be practically removed from the game. I can tell you that the chances that this happens in the next year are 0%. They have to put new league mechanic + new classes + new items + new skill gems + fix end-game + fix bugs + regular balance issues and so on and so on. And this will be unplanned extra work, that will be trying to fix something that is already somewhat working. Peace. |
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" In first: why? Just because? Then no Auctioneer House - is a MUST!
'POE2' is not 'POE1 2.0'! https://www.pathofexile.com/forum/view-thread/3614313 |
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I do think it's a bit unfortunate that especially for caster gear, there's a single modifier that is just plain mandatory and that's +x spell level. Attack based builds do usually also benefit from it, but it's not quite so critical.
At the same time, there will always be modifiers that are just "must have". One or other modifier will offer more for a specific build than any other modifier and those mods then become "mandatory" for that build. Still. I think it'd be cool if there were other modifiers that were at least close to equality with spell level. Right now it's basically "no +spell level? welp into the bin with you". While with attack gear it's "aww gosh, would have been nice with +attack skill, but oh well has enough adds damage to <x> and attack speed and stuff, it's still better than what I now have and worth something on trade". |
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" The main problem is stat-locking. Can you play without this stat as caster/minion/totem build? Well maybe you can, but you will be doing no damage. So this gives you no option really. You have to buy or craft gear with those mandatory mods. All gear without those mods is practically nothing but vendor trash. Same is the situation with item rarity. Can you play without item rarity? Well maybe you can, if you want to drop exalts instead of divines. Sure there are situation where farming is not dependent on mob killing, but this is small percentage of the player base. So you have no choice here either. --------- Overall GGG forces you to buy the same gear with the same mods on the same character. Build diversity is practically non-existent. --------- What is stopping them from changing "minion skill levels" on helmet to something like "minion cast/attack/damage/life" or other? I tell you what - nothing. What is stopping them from putting +X to spells as implicit? Nothing. Movement speed on boots as implicit? Maybe some with onslaught for clear, some with permanent for bossing. There is huge room for opening affixes for many options. But this takes time and it wont happen any time soon anyway... |
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" You know, last league I was building my character in POB. Summoner witch. I used unique boots, gloves, shield, belt and ring. (To max spirit of course). And then I moved to making the rare items. Helmet, body armor, ring and amulet turned out to be stat locked. If I wanted capped res with 100 magic find (which from my point of view is mandatory to play the game), I had to pick very specific mods for all those items. And then I was like: "This is complete dogshit". What freedom do I have? Can I skip on the spirit shield on infernalist? Well maybe, but then it will be the +2 minion anyway, who cares. Can I skip on the double reservation belt? No. Can I skip on the reservation corrupted boots? No. Give up on the 30% extra chaos damage ring? No. Skip triple spirit jewels? No. So to fix all gaps I have to pick 6/6 mods on the rare gear. Yea, maybe it is my fault for picking infernalist instead of lich. Okay. I get it. But still seems illogical to have no freedom when building. That is my point of view. I hope this changes in the future, but right now I do not see anything that indicates effort in that area. |
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