Chober Chaber needs some love
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I love the concept that Chober Chaber brings to a build -- but it's not really build defining in its current state because:
1. Spirit is too low -- it cannot compete with a scepter + 1H. 2. Even with minion dmg increasing self-damage, the damage is too low at end game to make a hybrid minion/mace competitive. Since it's a 2H weapon, you give up the off hand slot for a scepter (or shield, but we're talking minions here so scepter). I can only throw out some half baked ideas like: - increase spirit to 100 if used as a 2H weapon (or no wep in off-hand) - increase damage to make it end-game viable. Some possible ideas: ----> add flat damage per total spirit player has reserved for minions ----> make the level requirement higher (and therefore the flat dmg higher) ----> add flat damage per minion (persistent, non-persistent, or both) (not meant to be a "do all of these" list -- just one will do) I'm sure the actual game designers can come up with something end-game viable :) Last edited by Kozikuru#3127 on Nov 14, 2025, 6:14:37 PM Last bumped on Nov 14, 2025, 11:11:58 PM
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For what it's worth:
Unless there's something great in Templar ascensions, when they come out, Chober Chaber isn't meant for trying to contruct a mace/minion hybrid build. Could easily be the case they've put in a weapon meant for a character they haven't added yet. In the meantime, it's meant for building all in on minion build, but being an Abyssal Lich using Umbral souls. |
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