Add more skills that don't require SPIRIT (or remove spirit cost from some skills...)

The idea of having to use multiple skills for single target dps for bosses or even some aoe effects is great, but so many good stuff is locked behind a lot of spirit, some skills are not even that good and they require spirit, instead make it so we have to pay in some other way like, hp loss (blood rage from poe 1 was so great and balanced because it did so much damage to the player, and you couldn't cancel it), or get less flask or charm when it's being used, or straight up just remove the spirit cost lol.
We already are locked in 10 skill gems only, not everything that isn't an attack should be spirit based.

Ib4 someone says i should just get better gear/at the game, i have 4 spirit skills, perfect for my build, with 146 spirit and 10% reduced cost from my GG armour... It took some effort and it was fair, but i still think it's too limiting on the build options, not even getting into the Kaoms heart subject which i think is the only viable HP option for non ES builds (and removes all spirit in case you didn't know).
Last bumped on Nov 14, 2025, 10:09:04 PM
I just think having Spirit as an item roll is a mistake.

It should be something you spec into via passives and Ascendancy only.

You'd think they would have learned by now with Movement Speed on boots but nope.
"Never trust floating women." -Officer Kirac
"
Xzorn#7046 wrote:
I just think having Spirit as an item roll is a mistake.

It should be something you spec into via passives and Ascendancy only.

You'd think they would have learned by now with Movement Speed on boots but nope.


Agree, so many cool amulets i've seen but no spirit? traaaaaaaash garbo.

btw both our ideas could be viable, not requiring spirit for every single support skill and having it only on passive tree and quests
Last edited by The_Risen#6326 on Nov 14, 2025, 10:09:47 PM

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