Difficulty =/= Loot
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I’m currently level 98 on Hardcore and trying out many different map styles.
The easiest and most efficient way to farm in my eyes is to go for T15 maps that have everything changed with Chaotic Rarity and boosted with 45% rare monsters from Delirium or anything similar to that. Now, the thing with that is you can get either cold damage added to the monster or chaos damage — there is no other in Chaotic Rarity (sometimes you get both at the same time). And despite the danger, they’re still relatively manageable — and the loot feels decent. Now to the problem. I am trying out to corrupt my maps, and if I don’t get a Tier 16 map, I use the Atlas tree point to extra corrupt it while I’m in the map. Results? I get either a T14 map or T16 map depending on luck. When the map gets corrupted in itself, then the results go into absurdly difficult rolls like: Monsters deal extra lightning damage Monsters deal extra chaos damage Monsters deal extra cold damage etc. Some of these maps get corrupted into almost impossible combinations — and even when I try these maps, the loot doesn’t even reflect the risk I’m taking. If I would continuously try these maps where the rarity is even lesser than the easier maps, why bother even going for these hard maps? My Solution If there are mods on a map that are strong together, the rarity should reflect the map’s drops at the same time. For example, if I get extra chaos damage mixed with extra cold damage on the monsters — which could possibly one-shot some builds on unlucky moments — then there should be something like a “set bonus” mechanic for map mods. In other words, when multiple dangerous mods combine, they could trigger a bonus effect that increases the map’s item rarity and quantity. That way, it would actually make sense to try and roll for more challenging combinations instead of avoiding them. It would reward strategic risk-taking — and make tough, high-mod maps feel as valuable as they are dangerous. What do you guys think about that? Last bumped on Nov 13, 2025, 12:39:30 AM
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SSF
This is an issue present throughout the game. You take risks, its always very easy to die. Regardless of difficulty, the rewards feel the same. In its current state, there is zero chance casuals will turn into more dedicated players. |
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