CRIT entries in log and shader going nuts

Shader goes nuts every time I enter a new map. Seems to rebuild from scratch every time I restart the game. Deleting shader cache folders does not help. Ran packchek.

Vulkan Radeon 7800XT.

2025/11/08 11:42:16 1642906 d8012e67 [CRIT Client 15456] Error executing GEAL on Metadata/Terrain/Gallows/Act2/2_12_1/Objects/ChainBuilder_Anchor_Side [3221226339]: Expression passed to function gave an empty result, expected a location or object
2025/11/08 11:42:16 1642906 d8012e67 [CRIT Client 15456] Error executing GEAL on Metadata/Terrain/Gallows/Act2/2_12_1/Objects/ChainBuilder_Anchor_Side [3221226340]: Expression passed to function gave an empty result, expected a location or object
2025/11/08 11:42:16 1642937 f0c29dd3 [INFO Client 15456] Tile hash: 3576881561
2025/11/08 11:42:16 1642937 f0c29dd2 [INFO Client 15456] Doodad hash: 1909941499
2025/11/08 11:42:16 1642953 775aed1e [INFO Client 15456] [SCENE] Set Source [The Dreadnought Hideout]
2025/11/08 11:42:16 1642984 99240e15 [DEBUG Client 15456] [SCENE] Height Map Texture: 720 x 480
2025/11/08 11:42:16 1643093 8fba8a41 [DEBUG Client 15456] [EShop CallForAction] Load starts at 1643122
2025/11/08 11:42:16 1643093 8fba876e [WARN Client 15456] [EShop CallForAction] Failed to parse call for action of PaymentPackages
Last bumped on Nov 8, 2025, 11:51:56 AM

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