3.27.0b Patch Notes (restartless)

Would be nice if we had a better way to empty bestiary.
Is it true that there has been undocumened overall loot nerf in 3.27 patch?
If so why and why you didnt tell the community about that?
Fix strongbox currency on controller pc
loot?
Breach mobs are still replacing extra content map monsters and diluting the monster pool. Additionally, the new Breach visuals, such as walls, need to be tweaked - my GPU is frequently hitting 90C this league and makes it sound like a vacuum cleaner with how loud the fans get. Maybe something else changed too because it gets pretty hot just chilling in my hideout.

The change to the "visual display" of the 5% currency stack node also sucks. Should have instead brought up the internal value to match the display. 1/50 chance for a full stack? You already have to win the lottery to get a Divine or higher, now you have to win two lotteries? Not that it would ever happen to me - I've turned in hundreds of Emperor's Gifts and never gotten anything valuable over the years.

The nerf to Foulborn Jewel radius is also a kick in the teeth. No good place to put mine any more. Luckily it was only 1c.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Everyone is asking for a loot buff but thats not the issue. The problem is that Genesis tree poops amazing gear like crazy so everything you find on the ground has no value. Crafters have nothing to craft so currencies become useless. On top of that we have the async trading that makes 10x more loot available on trade making gear even more worthless. What i suggest is to reduce massively the mount of strong loot you get from genesis tree and maybe make async trade tabs only have items available for 24h once you go offline and then item become hidden or maybe have items in async trade tabs have a gold or currency cost so people just stop putting 1 million items in tabs just in case they sell 1.
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TayPoE#6379 wrote:
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sirgog#5608 wrote:
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Please add loot back to the game


It's still there, hidden by your loot filter.

Async trade working as everyone knew it would - devaluing everything but the most esoteric drops.


Well if you earn your currency through fusings and chromatics sure.


Destructive Play loot per map boss killed is down 75% on last league (and falling). Nothing to do with Breach, all async trade nerfing Shaper Guardian maps from 20c loot to 4c trash and the other Atlas minibosses by similar amounts.

Your loot is still there, it's just crushed under the weight of all the undercutting wars going on.

Only TWO of the drop-anywhere T2 uniques are even 10c now. Gotta feel bad for the person who gets their first ever Void Battery drop (which is still an awesome item) only to find it's now ... 7c... because async was implemented without commensurate drop rate nerfs to keep items exciting.

If GGG add more loot to monsters - it won't matter, stuff will still be worthless. It'll just make it happen faster to the rarer stuff
Le Toucan Will Return
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sirgog#5608 wrote:
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TayPoE#6379 wrote:
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sirgog#5608 wrote:


It's still there, hidden by your loot filter.

Async trade working as everyone knew it would - devaluing everything but the most esoteric drops.


Well if you earn your currency through fusings and chromatics sure.


Destructive Play loot per map boss killed is down 75% on last league (and falling). Nothing to do with Breach, all async trade nerfing Shaper Guardian maps from 20c loot to 4c trash and the other Atlas minibosses by similar amounts.

Your loot is still there, it's just crushed under the weight of all the undercutting wars going on.

Only TWO of the drop-anywhere T2 uniques are even 10c now. Gotta feel bad for the person who gets their first ever Void Battery drop (which is still an awesome item) only to find it's now ... 7c... because async was implemented without commensurate drop rate nerfs to keep items exciting.

If GGG add more loot to monsters - it won't matter, stuff will still be worthless. It'll just make it happen faster to the rarer stuff



I beg to differ currency used to drop
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sirgog#5608 wrote:


It's still there, hidden by your loot filter.

Async trade working as everyone knew it would - devaluing everything but the most esoteric drops.

Well if you earn your currency through fusings and chromatics sure.

Destructive Play loot per map boss killed is down 75% on last league (and falling). Nothing to do with Breach, all async trade nerfing Shaper Guardian maps from 20c loot to 4c trash and the other Atlas minibosses by similar amounts.

Your loot is still there, it's just crushed under the weight of all the undercutting wars going on.

Only TWO of the drop-anywhere T2 uniques are even 10c now. Gotta feel bad for the person who gets their first ever Void Battery drop (which is still an awesome item) only to find it's now ... 7c... because async was implemented without commensurate drop rate nerfs to keep items exciting.

If GGG add more loot to monsters - it won't matter, stuff will still be worthless. It'll just make it happen faster to the rarer stuff



This is so wildly incorrect, because if your statement was true, all of those filthy cheap items would get bought up and run for profit... Instead they sit in peoples shops because no one wants them or can even afford them because raw currency drops are in the bin. There is no currency dropping.
The community is wild mad about loot situation but GGG hasnt made any statement denying that they made changes to loot drop rates and this only tells me they did. How is GGG better then landminers? Both made some sneaky things hoping that no one would notice.

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