Content Update 3.27.0 — Path of Exile: Keepers of the Flame

Erf, nerfed whispers of infinity.
- 300 ES no less, cause it's so fun to die more...
I was so excited to play forbidden rite this league, guess I'll skip this one.
So you double or triple nerfed/deleted all (apart from the most boing one - Stongboxes) endgame farms, but you didn't buff any of crap scarabs or mechanics that nobody runs cuz they are trash and waste of time ?

I know you ignore your players feedback but at least look at usage statistics/math. Like wtf are you even doing at this point ?


I do rly hope that this new Breach 2.0 is good but with your track record of re-makes if its anything like Beyond... Then PoE1 needs new leadership plain and simple.

Lets pray to Chris that this is not trash.


Revert the loot to pre-Kalandra.
Last edited by KnoT#1159 on Oct 23, 2025, 9:42:36 PM
Dear developers, why are you nerfing all the fun and most importantly complex and hard farming methods, which were the reason for improving your build, and you're not offering anything in return. However, you're not nerfing the AFK farming of Ultimatum or the party farming. Cringe
League looks really cool. Patch notes are kinda meh tho
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people big mad about the nerfs to all the farming strats, but i'm actually happy about it. i liked absolutely NONE of them. i hated the alva strat because it was so laggy, hated blight for same reason, hated abyss edifice because clicking all the chests/spamming a spell to get them all to open was annoying, hated t17 farms because the layouts are pure cancer, and hated risk scarab stacking because it was boring and made all other mechanics suck if you didn't stack risks. this is a good change.


i get why people hate the nerfs but also agree with every point you made
Last edited by Gorinnosho#0638 on Oct 23, 2025, 9:48:41 PM
make RF great again
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The Replica Nebulis Unique Sceptre now grants 10-15% increased Elemental Damage per 1% missing Fire, Lightning, or Cold Resistance, up to a Maximum of 450% (previously 15-20% increased Fire or Cold Damage per 1% missing Fire or Cold Resistance, up to a Maximum of 300%).


Can you clarify if this is now a single line or three?
If I have 0 cold and 0 fire resistance, will I get 450% or 900% ele damage?

Also a bit weird that it gets magnitude of implicits although it never drops synthesized...
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Tier 17 Map Modifiers now grants Item Rarity, Item Quantity and Pack Size at values similar to Red Map Modifiers, except in cases where the Item Rarity, Item Quantity or Pack Size have been specifically augmented to be higher.

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