Path of Exile 3.27 Announcement and Launch Date
" Meta slaves that only care about optimization rather than fun are always going to be restricted to a pool of 3-ish builds anyway Its not like nerfing or removing something make the rest of the game any more viable. By all means, let the players incapable of moving out of the meta and those unable to change unless GGG hold their hands to get out the confort zone by defanging the build suffer tro the same builds they are bored of forever and let the the players that actually care abput having fun with the game have their fun I do think that doryanni interaction needs a nerf tho, that is a bit too much |
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" Maybe you should actually look at PoE NINJA builds and check build distribution , before you post lie that 50% of player base plays one build. https://poe.ninja/builds/mercenaries |
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All I need:
- Auto trade like poe2. - Server Hongkong not Singapore. - Nerf Energy Shield's recovery rate. - Buff "Damages depend on life" mechanic. - MTX for skills which's don't have yet. |
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Well, this sucks.
I am in Australia from Oct 30 to Nov 22. I have not missed a release in almost 10 years :(. Good Luck! I will play when I am back in Canada. I am not Anti-Social, I am just selective on whom I wish to be social with.
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Why why is the launch on Halloween?
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Not on Halloween please, some people need to take their kids trick-or-treating. please postpone it to November 1st or something. I'm sure young parents make up a decent size of the player pool.
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Oh hell yeah! I have a feeling this will be a great one!
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I really hope mercenaries don’t become core, and if they do, that they aren’t a dependency like in this league. Many people probably liked it, but as far as my personal taste goes, it’s been the worst league. The feeling of having to rely on mercenaries for your build to work has been the worst experience I’ve had in this game in years, by far the worst. It’s horrible.
I suspect GGG will start doing things that please some players and not others, and then do the opposite afterward. That way, they’ll keep adding things to core that will leave everyone somewhat unhappy, and that’s how the decline would begin, eventually leaving PoE in maintenance leagues while they focus on that trash PoE 2. That’s my bet. Last edited by Davoker#7948 on Oct 7, 2025, 10:38:15 AM
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Noice
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" Sorry but you are wrong. 🎯 “Committing” ≠ “Considering” When someone says “we are committing”, they aren’t brainstorming or speculating — they are declaring an intention they expect to follow through on. - The word commit literally means “to pledge or bind to a certain course of action.” - It’s stronger than “we plan”, “we’ll try”, or “we hope.” - In plain English, if you “commit to” something, you are making a promise to do it, unless something truly prevents it. So when GGG said “we are committing to a 4-month cycle,” they were telling the audience: “This is now our rule and rhythm — you can rely on it.” 📅 Public Declarations Set Expectations When a company — especially developers with a long-running live service game — makes a statement in a video presentation, it’s not idle talk. It’s a public commitment to their community. That’s because: - They’re communicating expectations for players, content creators, and the wider player base. - Players plan their league starts, events, and builds around those timelines. - Saying “we are committing” signals that the devs want players to trust that schedule. So even if there’s no legal contract, it’s a promise in good faith — a social and professional one. ⚖️ Breaking a Commitment ≠ “Lying,” But It Is Breaking a Promise If the schedule slips past 4 months, it doesn’t mean they lied. But it does mean they broke a commitment they themselves announced. |
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