Please address the outsized performance impact of mob corpses
I should not be dropping more than half of my frames because I ran a single slightly density buffed breach on a corrupted map with a 20% packsize waystone.
The game is struggling to keep up with loading and unloading the models just walking around an empty map Throw this shit on the least important background thread and/or figure out how to use more memory, it should not have any priority over anything let alone game responsiveness. I've only got 110gb of free memory to spare and another 16gb of vram after shaders, I guess that just isn't enough? Last bumped on Oct 3, 2025, 5:31:46 PM
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