Talent Interview: Thomas Carroll, Musician
Keep these interviews coming, they are very interesting!
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I feel bad for Thomas when he reads the comments and the "put rare icons back" is the reaction, lol. Keep up the good work, bud! :D
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How many Māori people work at GGG?
Let's work together to make this world a better place :)
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Great Interview, keep em up! I love act 4 for it's nearly perfect composition. And Tomas Carroll's work contributed a lot to the Experience.
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This update has been a resounding success overall. The game development team removed the elite monster markers from the maps, which not only makes the map interface cleaner and more streamlined, but more importantly, it creates an atmosphere of unknown adventure - like a hunter in a dangerous jungle always ready to fend off ferocious beasts. This is exactly what Path of Exile 2 should be about.
The map size should be increased by at least double, and occasionally some maps should include information clues and puzzle elements to encourage players to conquer more strongholds and uncover hidden secrets in the clues for rewards. For example, I will find a letter from a deceased person mentioning buried treasure on one map, or will encounter a sword making master who asked me to retrieve his tools - these random events add so much richness. Currently, the same few bosses appearing on each map feels repetitive. Could we also consider revamping the bosses? Maybe introducing more bizarre and formidable elite monsters with particularly challenging attribute modifiers. I'm really looking forward to seeing these changes! |
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Let me elaborate a bit further—should we consider incorporating weather systems into the maps? For instance, some map modifiers could mention weather shifting from clear skies to heavy rain, and during downpours, monster spawns might decrease while unexpected creatures emerge instead.
The high tower shouldn’t just be a tool for expanding visibility; it should also allow players to preview certain natural conditions in the area, such as mountainous terrain with a chance of volcanic activity or blizzards. Additionally, ground effects like fire and frost should have more irregular shapes and sizes rather than being overly uniform—this would make them far more interesting. |
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Works for me
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