0.3.1 Patch Notes

Does the evasion/accuracy calculation result in a buff, nerf, or no change to evasion based builds?
Atlas Maps connected to a Sealed Vault can now spawn a Vaal Beacon on map completion, which when clicked will drop an Idol of Estazunti. Previously, this item dropped from the final Rare monster or Map Boss.
Added visual effects to the Atlas around maps near to Vaults, Sandstorms, and Maelstroms to help guide players.

Yes I would really like to know what map grants access to one of the Sealed Vault i have on atlas, because I cleared every nearby map and did not get Idol at all
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"Fixed a bug where The Black Crow Map Boss could fail to transition to the second phase of the fight."

It just happened to me today and since the boss stopped taking any damage, I let the character die and lost a lot of xp. Thanks for the fix.


What was stopping you from logging out and going to hideout?
I have a question about the new endgame maps and tablets interaction. Previously you could repeat maps using Visions of Paradise unique tablet and irradiating the map multiple times depending on the number of towers covering it, how does this work now? Is it not possible anymore? Is Visions of Paradise useless now or it will be possible to reuse the same Irradiated and Visions of Paradise tablets up to their limit on the same map?
Fantastic changes, large and small. Particularly love the Salvage Bench in the Khari Bazaar and remembering Market search parameters!

Now...

PLEASE let us remove the Gray Smear and Mandatory Audio while instilling maps!! I want to enjoy this beautiful game, but still play top-level maps, please AND thank you.
Ancient Aegis bug still remains. Please fix it to next patch.
Eh, each time, every league, ps users are just hanging out for some time. "There is a patch, please restart". There isnt a patch, its a server sided, why ps users can log in?
Absolutely Legendary Patch, loginnn
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Map Areas now generate with 1 to 3 extra random content, including Breach, Delirium, Ritual, Expedition, Shrines, Strongboxes, Essences, Wisps, Rogue Exiles, and Summoning Circles.


I am not really liking this change when it comes to Breach, Expedition, and Ritual. Some maps are already cramped as it is and this feels like a downgrade or cop-out to POE1 behavior that wasn't asked for. Expedition is especially bad with how much of the area it covers up, and then you can't see the ground. Add in an overlapping ritual, breach, and Abyss and it is super easy to kill yourself by accidentally activating something you didn't want.

I took most of the "ban content" atlas passives in POE1, just to avoid problems like this. Can we stop making this POE1 already? This is a huge step back for me, and if you are going to then make "ban" atlas passives to address this now created problem, that means more complexity on the atlas tree we don't need.
Towers gone yeeey !

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