Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

changes are ok, but without a stable game running on all systems it makes no sense turning back to PoE2, as there are still those problems open like lags, crackling sounds, rubberbanding, etc.
I am sure there is many who say you are turning POE 2 into POE 1. So to those who don't like things that work. I have decided to start a new tire company. Where I sell tire's made out of paper and are square. And can't air them up either. Or!!! GGG could take something that is proven to work. And use it where it will also work. Till something new comes along.
another nerf? reducing monster density because some people dont know how to aproach mobs or dodge properly. thats just sad, game is going to be more easy and boring each time you slow monsters, or nerf them, or reduce density or whatever. list´n up: the people that complain over these issues, are not the people who would stay anyways. if the not already left and never come back. the can go back to d4 or my little pony imho. please dont let them destroy the game for the majority of players who enjoy a little bit of a challenge.
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Thornaik#1978 wrote:
another nerf? reducing monster density because some people dont know how to aproach mobs or dodge properly. thats just sad, game is going to be more easy and boring each time you slow monsters, or nerf them, or reduce density or whatever. list´n up: the people that complain over these issues, are not the people who would stay anyways. if the not already left and never come back. the can go back to d4 or my little pony imho. please dont let them destroy the game for the majority of players who enjoy a little bit of a challenge.

Reducing monster density is the best part of this update. And hopefully this will be compensated with monster power and item quantity/rarity later in next league.
You literally can't "dodge" anything because the overspeed and huge packsize, and all you need is stupid scaling of aoe oneshot skills. It literally opposite of making things easier in perspective.

If you think "hard" game is what it is now in endgame with 2 second bosses and oneshotting packs of random mobs without looking at the screen then i don't know what to say.
Do we have an ETA already?
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Azagul#7604 wrote:
This feels like a change to appeal/appease the complainers. I kinda liked towers. I liked doing ez travel maps and searching for 3 overlapping towers to giga juice breach. You will now have to swap tablets out every map if you want to min max correctly depending on pack size map or rarity etc, this feels sloppy at best and doesnt even feel like the original direction you stated you wanted to go with the game. Feels like a very weak band aid solution to appease the complainers who want you to just let them map like poe1. Why not just remove towers completely and rework the function of tablets? Also the less pack size in all maps besides t15s is completely stupid, legit fuck over most of your player base because a small % of your player base is bad at gaming and finds this too hard? MAYBE ITS A PROBLEM WITH WARRIOR MACE BUILDS NOT THE FUCKIN MAP DENSITY HELLO WAKE UP PLZ.

Problem with tablets just in maps is its just boring and unadventurous. Now towers are even more stupid because not removed. Just seems like you are moving to the direction of efficient mapping like peo1 but monotonous and legit no feeling of the spirit of adventure. Also not having content show on the atlas and its just randomly generated with more, that also is just a worst QoL a majority of players. I wanna do breach and not do ritual encounters on my hybrid non CI builds.

Now you can just juice everything, now there is no point in even having to travel several pathways on atlas to setup some content. No real point in spreading out several directions, even less reason to adventure on the atlas now. Yes it will be 'easier' but it will feel less like an 'adventure' mapping on atlas, and now the amount of min maxing and swapping tablets per map has increased 100 fold. About 70% overall loss here with changes majority of the changes. Sure 2x-3x on tablets is good and some of the massively diabolical map layouts reworked, and alchemy orbs maybe. But everything else? HUGE L

at least make a consistent direction, the game is becoming so arbitrary you guys are losing your footing

For every one step forward, you really take 2 back like hiking to the top of an ash covered mountain. Best of luck on solving this massively complex of a problem GGG! /salute

When you cant find a solution on your own, wouldn't you think it wise to find sources more knowledgeable and educated than yourself? You could legit higher any intelligent streamer and they would let you know the PRIORITY of issues with the game and WHY. I hate to be rude, but you guys are TRULY CLUELESS

Hire someone on your team like Ben or Ziz who can explain it to you like a 2 year old, cause thats what you guys need in order to save this game. Its beyond yourselves.


the truest nolifer is here. where does "adventuring the atlas" lead you?
path when??? gimmme :D
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Azagul#7604 wrote:
This feels like a change to appeal/appease the complainers. I kinda liked towers. I liked doing ez travel maps and searching for 3 overlapping towers to giga juice breach. You will now have to swap tablets out every map if you want to min max correctly depending on pack size map or rarity etc, this feels sloppy at best and doesnt even feel like the original direction you stated you wanted to go with the game. Feels like a very weak band aid solution to appease the complainers who want you to just let them map like poe1. Why not just remove towers completely and rework the function of tablets? Also the less pack size in all maps besides t15s is completely stupid, legit fuck over most of your player base because a small % of your player base is bad at gaming and finds this too hard? MAYBE ITS A PROBLEM WITH WARRIOR MACE BUILDS NOT THE FUCKIN MAP DENSITY HELLO WAKE UP PLZ.

Problem with tablets just in maps is its just boring and unadventurous. Now towers are even more stupid because not removed. Just seems like you are moving to the direction of efficient mapping like peo1 but monotonous and legit no feeling of the spirit of adventure. Also not having content show on the atlas and its just randomly generated with more, that also is just a worst QoL a majority of players. I wanna do breach and not do ritual encounters on my hybrid non CI builds.

Now you can just juice everything, now there is no point in even having to travel several pathways on atlas to setup some content. No real point in spreading out several directions, even less reason to adventure on the atlas now. Yes it will be 'easier' but it will feel less like an 'adventure' mapping on atlas, and now the amount of min maxing and swapping tablets per map has increased 100 fold. About 70% overall loss here with changes majority of the changes. Sure 2x-3x on tablets is good and some of the massively diabolical map layouts reworked, and alchemy orbs maybe. But everything else? HUGE L

at least make a consistent direction, the game is becoming so arbitrary you guys are losing your footing

For every one step forward, you really take 2 back like hiking to the top of an ash covered mountain. Best of luck on solving this massively complex of a problem GGG! /salute

When you cant find a solution on your own, wouldn't you think it wise to find sources more knowledgeable and educated than yourself? You could legit higher any intelligent streamer and they would let you know the PRIORITY of issues with the game and WHY. I hate to be rude, but you guys are TRULY CLUELESS

Hire someone on your team like Ben or Ziz who can explain it to you like a 2 year old, cause thats what you guys need in order to save this game. Its beyond yourselves.


My guy... my 2handed titan can AOE one shot across the screen on t15 maps. What warrior problem you talking about ?
When are you going to fix the horrendous performance issues with the game? The constant crashing and game freezes?
I hope the Command Action weapon swap and SUMMONING is one of the things that will be fixed. Since 0.1 like that.

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