Major Endgame Changes in Patch 0.3.1 for Path of Exile 2
Nice improvement, needs more though.
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" cry more |
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" looks like the only way to show GGG that not everyone are fans of simplifying the game. Those who cant beat acts in 0.2 cried loud and its resulted in this killing poe2 identity patches. |
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" I didnt write im sad, i wrote im disappointed. Ask your parents how that feels, they must know... As for being disappointed - why wouldnt I be? Enemies and bosses are getting nerfed, gameplay sprints into PoE 1 direction. Campaign is a joke now, league content is reskined from PoE 1 (i bet next one will be too). Some "new" enemies almost straight up copied from D2. Maps get smaller. Whats next? Auto-attack option? Not exactly what i thought it would be when they said it will be different than PoE 1. Thats all. |
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What about shade walkers??????????
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GGG only makes money catering to PoE1 vets who just want to blast maps with zero defences and 300% movement speed so if you're looking for a game that will improve over time and maintain its own identity, look elsewhere.
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" Huhuhu +1 I'm also OC about this. I want to finish all quests before stepping into maps. |
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when is this update exact date? I can make a schedule =)
Natatae na ako!
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So nice! But please... Endgame is unplayable in PS5... I would like to play with my friends and see what is happening.
PS5 Pro in ultraperformance mode and the game freezes in endgame maps. We can not test game if we can not play the game. https://youtu.be/cJEfnc16mz0?si=2SYykf__rGzVeGvG PD: The game looks better in PS5 records than the real TV graphics. |
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Wait. So, I'm going to have to fight an annoying boss and fiddle with tablets from my stash every single map now? Those are not improvements as far as I'm concerned.
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