Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Maybe finally they'll add an option to stop the mouse courser irritatingly reflecting on the HUD/UI as I move it around?

It's currently, and so far always has been... my #1 issue with this 2nd game. I don't need my mouse courser being a distraction whenever I'm moving it!
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
Last edited by Nicholas_Steel#0509 on Sep 26, 2025, 5:49:01 AM
This is amazing.
Nice to hear, but if u dont fix ur Server Stability everything s for the cat.

Since day i get 1-2 times kicked from a map. this is unacceptable, do not matter if this is a early access.

Sorry to say this but at the time endgame is not making fun is only frust.
When? will the update be done?
All maps that land in towertmaps turn into tablets. So towers will more be more useful
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Skad#1740 wrote:
He literally couldn't say map bosses are already a joke so we added to them to every map. Sad to see POE 2 is just becoming a more restricted version of POE 1 where skills are locked to weapons.

They are in panic mode, trying to appease to a crowd who wants copy paste of POE 1 game and a braindead gameplay. I wonder if they ask the question, why are we trying to run two games which are basically the same.

Unfortunately PoE1 community seems to be the loudest. Wanting simplifying everything for MORE CURRENCY and MORE PEW-PEW on the screen to solve the game in a week.

At least they are reducing the packsize in earlier maps (should be everywhere tho). Probably they're cooking the major rebalance for 0.4 so we actually get the PoE2 gameplay they promised, not just 1/100 poe1 with laggy visuals.

The bosses on every map seems a bad change ngl... now they can't make them really strong as we have them at least in act1 ssf when you can't oneshot them and have to learn mechanics.
Funnily enough the miller fight in the first area is way more dangerous/engaging than any map bosses.
so much hype! Keep it up GGG love the idea behind the changes.
B E E F
Suggestion for Alchemy Orbs with respect to the tower changes. Have a Greater Orb of Alchemy that will instantly add 6 mods to a map?

Or have it automatically add all 3 tablet slots if you run a rare map unidentified?

As someone who just almost always bungs unidentified maps into the map device because I don't want to faff around with them, it would be nice to still just have a 1-click way to keep playing!
Logout....
1) I prefer longer maps than shorter. Too much micromanagement around maps already.

2) When will be gamepad and mouse working together?

thx for good game though :)

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