Major Endgame Changes in Patch 0.3.1 for Path of Exile 2

Wow, this is so cool. Thanks!
Good changes , is good that theyre willing to experiment and revert back if it dosent work .

Poe1 isent for everyone and thats why Poe2 leagues are already way bigger than Poe1 leagues had ever been , but still some poe1 systems are just better.

As long as they keep the poe2 and poe1 atlas different , poe2 being exploration and poe1 being determiistic and running the same map 387434678 times , its fine by me.

My wishes for 0.4 :

Make wisps appear on the map when we enter just like rare mobs.

Turn towers into giant multi boss arenas , a bit like " The Feared" from poe1 , but more complex with arenas that can maybe change over time .
My idea is that the bosses that you kill in maps in the tower radius are moved to the tower , and then you can fight them all at once or in sequence.
It will be a waste just have towers has a form of "SCOUTING" the atlas.

Revamp the sekhemas and trial of chaos:
Make trial of sekhemas have more floors , 4 floors to ascend and then in endgame push it too 8 or 12 floors , more rooms more boons and afflictions more bosses more choices and rewards along the way.


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MagosX#1099 wrote:
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whowe1#7244 wrote:
I hope they are seriously boosting the loot for 6-mod maps, because currently its not worth the added cost at all.

Since 6-mod maps will be required for max tablets, yes they will be juicier than 5-mod maps.


This is still a net nerf, because currently you can run a 6 mod map and come out with less loot than a 3-4 mod map. It's happened to me so many times I stopped running 6-mods outside of towers. It's just not worth the extra currency. Now we're being forced to spend currency to use 3 tablets not just on the tower, but on every single map. And the maps are smaller. So we are spending more to make less.
THANKS FOR UPDATE BEFORE f. 0.4
i love you guys but waiting 4 month is sucks

THANK YOU
This is an actual W. Next up, horticrafting in 0.4?
They fixed everything!
Looks great, thanks !
guys, bad layouts was already killing such content as rituals or breaches etc coz of low amount of monsters spawned low tribute or else... why would you kill it even more? ppl were already trying to skip those layouts now they will never go on such
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whowe1#7244 wrote:
"
MagosX#1099 wrote:
"
whowe1#7244 wrote:
I hope they are seriously boosting the loot for 6-mod maps, because currently its not worth the added cost at all.

Since 6-mod maps will be required for max tablets, yes they will be juicier than 5-mod maps.


This is still a net nerf, because currently you can run a 6 mod map and come out with less loot than a 3-4 mod map. It's happened to me so many times I stopped running 6-mods outside of towers. It's just not worth the extra currency. Now we're being forced to spend currency to use 3 tablets not just on the tower, but on every single map. And the maps are smaller. So we are spending more to make less.


"Alchemy Orbs
With the introduction of tiered currency in 0.3.0, Alchemy Orbs became less valuable and had fewer uses. To give them more function and to smooth out the process of crafting your Maps, Alchemy Orbs can now be used on magic items. This will upgrade the magic item into a rare with 4 new random modifiers."
SSF player
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Existing Tablets that have been applied to your Atlas will remain and you will not lose any value due to these changes


Will I be able to put the new mechanic on top of that? :) Or will the current juice be locked from the new mechanic?

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