Bloodhunt bugs (multiple don't know if connected)
1st bug is that when bloodhunt is used on an enemy with about 4mil~ bloodloss buildup the explosion pop for bloodhunt does 0 damage, not low but actually 0.
https://youtu.be/-G1fkAO5zNU?si=cgCbRWuVUUvkkZG9 at 35 seconds in this video you can see an example of what i mean, bloodhunt is used the bloodloss and bleed are both consumed but the boss does not lose any life at all. before bloodhunt ![]() bleed and bloodloss consumed ![]() multiple frames after, you can see the explosion of bloodhunt has already ended ![]() 2nd bug, bloodhunt consistently is doing multiple damage procs. i believe it's usually 3 but very hard to see, this results in instead of "25% of bloodloss as life loss" you often get 50 or 75% of bloodloss resulting in way more damage than intented as it isn't just a better cull when it kills a boss at 35-40% life. https://www.youtube.com/watch?v=oxP4tzSK_OA here's a clip, using youtubes frame by frame you're able to see 3 damage procs occur for bloodhunt in just a few frames. 1 ![]() 2 ![]() 3 ![]() 4 ![]() in these images you can see when initial hit lands consuming the bleed and bloodloss, followed buy the multi procs of the explosion damage. Last edited by Ippotsuko#6657 on Sep 23, 2025, 6:15:31 PM Last bumped on Sep 23, 2025, 6:11:43 PM
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