The Unborn Lich skill - His Scattering Calamity bugged

Having just run some tests on it, I cannot seem to get the "More damage for each previous wellsprite fired in sequence to work.


I have tried for about 30-40 minutes now on my training dummy at home (aka Tavakai in act 4 since he isn't too active in his first phase) and regardless if I simply tab the projectiles out one at a time to hit or if I fire them in sequence, the damage seems to remain exactly the same, with its very slight variance within its own role ranges -- I think it would be extremely noticeable, if you have 80% more damage from the last fired projectile, but in my test where I stripped my character of basically all gear to just test the skill, it remains to do the same 1000-1490~ ish dmg per wellsprite hitting.


I have similarly also tested this with less effect stacking to make the wellsprites firing instantly and the damage numbers again seem to be exactly the same, regardless if the projectiles are fired instantly or in sequence, so it seems clear to me, that this portion of the skill simply doesn't work currently.


As a side note here: I also would love a clarification on what "in sequence" means, since I am unsure if it is intended to only work if you "load" the wellsprites up or if simply having instant projectiles held down would also count as them being fired in the same sequence.
Last edited by Heelydon#1580 on Sep 19, 2025, 11:35:14 AM
Last bumped on Sep 19, 2025, 11:33:04 AM

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