Input settings do not make sense and arbitrarily limit usage for people who are one handed.

Firstly, I understand being a special case in being one hander, but also left hander. However, I feel that the input handling are limiting by mode you can select. Only supported game controllers can be used, which means that for instance, this tartarus v2 cannot even be used as a controller. Which, I understand because the axis is not a true axis.
Where this goes wrong however, is that alternative modes assume either mouse & keyboard (No mouse only as a one hander?) which you can kludge up a working solution in which mouse only is limited by working buttons on the hardware, or wasd. The problem with WASD is that it only allows for wasd movement, and not even an option for 8 key movement, such as has existed on the keyboard for 50 years in the numpad. The reason I have this as a BUG is because it would be easy to fix, and the gamepad axis means you already consider this kind of movement legitimate. You could even by default not fill in by default the diagonal directions so that there is no game breaking at all.
Furthermore, WASD movement assumes that your mouse selects which way your character faces. I may have missed it, but allowing the diagonal movements COULD also face you that direction, no? That's just a minor query and I may have missed an option.
Finally, I really like the game! I wish it didn't assume things upon switching modes to be arbitrarily limiting. The reliance on WASD is just that, an assumption that one shouldn't make on a keyboard. Whatever argument one might make of unfair advantage is obviated by axis support.
Last bumped on Sep 29, 2025, 3:20:44 PM
I have handled this by getting a mouse with 10 buttons w/ ambidextrous and both sides having equal button representation.

It's acceptable and the only mode I can tolerate.
Please reconsider being so strict on input handled for alternative modes.q
While not trying to detract from your accessibility feedback, nor argue against it, would the following serve as a partial workaround for the wasd directionality concern?


Since wasd does allow for diagonal movement, requiring pressing two keys simultaneously, would it be possible to use a tool like autohotkey to map pressing your selected directional keys with pressing the one- and two-key combinations of wasd that represent that movement?

E.g., pressing Numpad 9 or E could be mapped to pressing both W and D to move in an upper-right direction.

This would presumably be allowed by GGG's one-input = one action policy.



I should ask a friend what setup they settled on for playing POE2 with their Adaptive controller and foot pedals (for my own curiosity).

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