0.3.0b Hotfix 2

Did you guys reduce the Agro Radius or something? They don't walk in front of you anymore so they feel much worse now. Also Slow AF when compared to before.

This is not the same minion as before, so why not just be open and honest about it?
Damage got nerfed
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The old "Frozen Mandibles" is back and is now called nettle ant.
Its just a name change for now. No need to recapture it or disenchanting the gem. Same Spectre as before the patch, just a name.


No it is not.

On the original one, the Agro-Range was much larger and the minions were running ahead to wherever your cursor was, which is what made them feel good for the first time in POE 2 history for Melee minions.

This is not the same minion.

Also they are WAY slower than before.

"
There's now a bug that wasn't there previously where the Frozen Mandibles get locked in place and won't move. I've seen it happen when entering zones or coming out of abyssal depths. The cause is probably related to the collision change? I'm pretty sure the collision thing wasn't a bug and was a bugfix to the ghosting issue we dealt with all 0.2.0.


Yes, can confirm. They get stuck in weird places and dont attack as they did before.

It is clearly not the same minion.
Last edited by TOP_Commander#1797 on Sep 4, 2025, 2:47:18 AM
Is there a bug with companion reservation amount? I have a Nettle Ant skill gem that says it reservers 24.9% spirit. I have 100 spirit, no support gems to the companion skill socketed and when I activate it, it uses 48 out of 100 spirit. The companion has only 2 modifiers: haste aura and lightning resistant.
"
"
The old "Frozen Mandibles" is back and is now called nettle ant.
Its just a name change for now. No need to recapture it or disenchanting the gem. Same Spectre as before the patch, just a name.


No it is not.

On the original one, the Agro-Range was much larger and the minions were running ahead to wherever your cursor was, which is what made them feel good for the first time in POE 2 history for Melee minions.

This is not the same minion.

Also they are WAY slower than before.

"
There's now a bug that wasn't there previously where the Frozen Mandibles get locked in place and won't move. I've seen it happen when entering zones or coming out of abyssal depths. The cause is probably related to the collision change? I'm pretty sure the collision thing wasn't a bug and was a bugfix to the ghosting issue we dealt with all 0.2.0.


Yes, can confirm. They get stuck in weird places and dont attack as they did before.

It is clearly not the same minion.


No, my behave just the same. They run ahead and target stuff before I even see it. I take it you played with Fleshpiercer too? You have to consider the removal of the haste aura makes the Ants much slower. The spectre is the same.

And they get stuck because of the collision "fixes"
Last edited by Atheriell#0735 on Sep 4, 2025, 2:57:51 AM
Is it just me or they used to consume way less spirit? I was using 3 and the one with the Haste aura, now i can only summon one ant. Is this also intended?
Just tested these and they feel really bad. Less aggressive and don't seem to do as much damage. I switched to Vaal guards and instantly noted better clear and damage
Performance patch when? This is worse than yesterday, 0 FPS is not playable.
Guys, Chaotic Freeze linked with Contagion doesn't apply freeze buildup with Dark Effigy totems hits, my suggestion it's Infernalist ascendancy causing this (i tried with and without demon form). 2-3 days ago everything worked fine (even on start in campaign it worked), and just suddenly stopped, meanwhile for all my friends playing Lich its still working fine. Can you look into this please?
Ants <3
Big W

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