Cogwheels of doom - constant DX12 crashes (client-caused) - UNFIXED as of 0.4
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bump for visibility, this is one of the most critical issues and still no fix in sight :sad
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bump +1
9800x3d 5070ti 9100gen5 32g ddr5 only issue i have with this game. hoping for a fix or someone who tells us what we can do to help it pinpointing. tryed everything! other drivers, delayed tld, ... |
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Still happening to a ton of people. Myself included.
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https://www.pathofexile.com/forum/view-thread/3837505
Been happening since launch with zero achlowedgment from GGG. Blow this issue up, force them to address it. |
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same here
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GGG has had well over a decade to toss their failed engine and license one that actually works.
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same issue. thanks for the bump and link. returning the same link and bump.
https://www.pathofexile.com/forum/view-thread/3905618/page/1#p26551142 1/24/26- I swapped it to vulcan and for now it seems to have stopped causing the freezing and such. Its not always smooth in vulcan. no crashes but stuttering and lag at times. frames are a lot more unstable but i don't freeze. It feels like when i uncheck engine multithreading in dx12 but a bit smoother. Last edited by DarthLegolas#1676 on Jan 24, 2026, 10:10:10 PM
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