The Third Edict: What We're Working On

Can you fix aftershocks too please? All this and nothing about aftershocks but there’s no way it’s a game mechanic that they just stop working every now and then, random every 5-10 seconds I just won’t be able to do damage for 10-15 seconds cause the aftershocks don’t activate the fissures in the ground just glow
Thanks
Dear Path of Exile 2 Operations Team,
I don’t know if you will seriously read through my following comments. If I didn’t care about this game, I would have no reason to spend so much time writing to you. I might as well lie down and smoke a cigarette instead.

Version 0.2 season has just ended. I don’t need to repeat what the last season was like—you’re already well aware. Now, in this season, Deadeye players make up 41% of the player base. Is there any difference compared to the Amazon class last season? We’ve worked hard just to get through the storyline quests, while they’ve already cleared T15 maps with a shabby bow. The ultimate boss only takes two arrows. Do you think this is reasonable? Those of us who chose other classes feel like clowns. It’s ridiculous.

I’ve provided feedback about balance issues on the forums before but never received any response. True departure is silent and unnoticed. The fact that I still have the courage to send this email now proves that I still want to continue playing. If one day I truly leave, I won’t make a sound. This is not just my opinion—it’s the voice of the majority of players.
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Fleshpierce use rate - 7% for characters above level 80
Lightning Arrow use rate - 42% for characters above level 80

GUESS WHO GETS NERFED??
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One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.

What a joke of a balance.

You have more than half of lvl 90+ ladder as LA Deadeyes, you have laggy ass atlas that goes disco on any attepmt to scroll, and map device loads half of a minute for every map.
Yeah, specters are the problem, should nerf the only good thing that summoners had in years!


They don't nerf build mid league just because too many people are playing them, they nerf unintended mechanics that shouldn't have been there to begin with.

Idk why people are surprised that a mob that when it is raised as a specter and it still retained a it's hidden auras is getting fixed. No specter has been allowed to have auras like that.
hello can you please fix sprinting being activated when blinking
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Fleshpierce use rate - 7% for characters above level 80
Lightning Arrow use rate - 42% for characters above level 80

GUESS WHO GETS NERFED??
"
One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.

What a joke of a balance.

You have more than half of lvl 90+ ladder as LA Deadeyes, you have laggy ass atlas that goes disco on any attepmt to scroll, and map device loads half of a minute for every map.
Yeah, specters are the problem, should nerf the only good thing that summoners had in years!


They don't nerf build mid league just because too many people are playing them, they nerf unintended mechanics that shouldn't have been there to begin with.

Idk why people are surprised that a mob that when it is raised as a specter and it still retained a it's hidden auras is getting fixed. No specter has been allowed to have auras like that.


Because it's fun, and the already spoiled classes get to have haste auras. So why not?
Started playing last season in 0.2 and started off with a Witchhunter and took him to lvl 96 with over 400 deaths. I really loved the game and invested significant money into stash tabs and some cosmetics.

I hear how good Deadeye is so I roll LS Deadeye and got him to lvl 97 with less than 50 deaths.

This season I was looking forward to trying to new Hollow Palm technique and didnt want to roll Deadeye again.

I am lvl 88 Invoker with 150 deaths in 0.3. Instead of rolling Deadeye again this time, I am going to stop playing.

I told myself this season not to buy a supporter pack because although I want to support and buy some additional items, the way you guys release your seasons/patches has me in doubt I will play in the near future.

Here are a few notes before I take off.

1. You have stats right in front of you about player base and what class they play. Why do you ignore balancing the classes equally as a priority?

2. You guys definitely dont test your games before launch. Something simple as all the Abyss monsters congregated to one area was something you could not miss IF you had tested it.

3. Abyss monsters are way overtuned.

4. Why am I getting swarmed and stun locked to the point where I cant even move and just die?

5. As I am trying to hit monsters with my Hollow Palm, I have to maneuver around ground obstacles to hit monsters while I am getting one shot off screen by an Abyss monster shooting a green laser beam.

Yeah people just say roll Deadeye, but I don't want to play the same thing again. A lot of this probably was mentioned but wanted to leave my two cents here.

CHECK BALANCES, CHECK PERFORMANCE, TEST YOUR GAMES!!!!!
please fix the incendiary shot cone bug
No mention of unkillable Feral Kin mobs during Rituals?
Performance is g-d awful. That should be #1 top of the list - end of story. If people can't actually play the game, then what's the point of everything else? I can't imagine what it's like for console players - must be absolutely dreadful to play on those systems because it's a 26 FPS PowerPoint presentation on a 7800XT.

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