Crystallized Immunities doesn't work

I tested by finding a monster pack with "All damage shocks" and letting them hit me. I was still shocked.

I also tested using overcharge support and the shock was reflected to me.

My support gem capacity shows: 10 str, 17 dex, 13 int - so dex being the highest I should be shock immune.
Last bumped on Sep 24, 2025, 4:36:35 PM
I also tested using the excact same amount of support gems, to hopefully get all 3 immunities, just like how Gemling Legionaires nodes work. That seems to work for chill and shock with some exceptions, but not ignites.

Haven't tested the All Damage Shocks mod or Shocked Ground, but lightning damage doesn't seem to shock me anymore.
I dont seem to get chilled either, but chilled ground does for some reason chill me. Hopefully that is unintended.

I still get ignited. I think the new flammability debuff might be causing some issues here.

Bug report ref number: 1.653.060.758
Last edited by PathofErik#1052 on Sep 3, 2025, 2:37:40 AM
Im guessing Majority of your support gems means most of ALL support gems..meaning if you want shock immunity, your dex supports need to be more than your str and int gems combined. So you shouldn't even be able to get multiple immunities
+1 upvote to get GGG's attention on topic.

I played w 10 each of red, green, blue roughly 20hours ago.
Played and tested with different combinations. I was immune to all 3x ailments per Crystallised Immunities. Work for a few hours, rest of gameplay until...

Log off, log in, adjusted support gems, uneven and forgotten about this requirement. That was 2h ago. After remembering, I readjusted support gems back to 10 of each colour.
Broken, Doesn't work anymore in the last hour of playing and testing. I am not immune to any of the 3 - Red/Ignite, Blue/Chill, Green/Shock regardless of "majority of your socketed support gems"
Last edited by dexpoe2#4894 on Sep 8, 2025, 1:34:14 PM
I'm currently pulling my hair out trying to get this to work, so this brings me joy knowing it's not a "me" issue here.

There really should be a QOL counter/tracker when you hover over the Notable to let you know how close you are to fulfilling it on any kind of Notables/nodes in general like this.

The counters in the top of the Skill Gem page should also update based on the Weapon Set you're on (if, indeed, it takes that into account like it appears it does).

This has been really infuriating to deal with. The obvious power of it has made me care way more trying to get Chill Immunity on a crossbow Tactician than I would have otherwise with buggy/broken nodes.

+1 to get eyes on this, GGG.
Same here,

It seems not to work most of the time with most combinations.
It's not working for me either, I have a majority of my support gems blue, but I am still getting chilled
might be my weird thinking but the node says if "a" majority of your socketed support gems are which ever colour. it says "a" majority and not "the" majority meaning that you can have several majority's.

so if you have 3 skills all of which have a different majority of supports being blue, red or green, shouldn't that give you immunity all elements?

i did not have the time to test if this works but i would love for you guys to try it :D

Report Forum Post

Report Account:

Report Type

Additional Info