Revive issues
On Xbox holding A is supposed to revive. It starts to but then stops and starts to attack instead. Really annoying and it wasn’t like this before the patch. Please fix.
Last bumped on Sep 27, 2025, 5:28:45 PM
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Just encountered this issue on PS5 last night with the latest third edict patch. Playing as a warrior. Basically several of his skills have a long wind-up. If you attempt to revive your party member (couch coop in my case), it starts the revive and immediately switches to my bound skill instead, thereby cancelling the revive.
This was tested multiple times with no enemies nearby, taking zero damage in an early part of the game. |
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Yeah this is consistent.
If you have a skill, ANY SKILL sharing a bind with the interact button, a revive will start, but as the button is held, necessary for completing a revive, it makes the game interrupt your revive by casting the action instead. Most likely fix: make it not interrupt how it used to. Alternate fix: make revive channeling work on a tap. No button hold, no interrupt. Temporary fix for players: just, don't have a bind on your interact button. It sucks not having that button available sometimes but its the best thing one can do right now until its patched. Last edited by Space Cadet8471#9662 on Aug 31, 2025, 12:00:58 AM
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Seconding this. Is this already a known bug by the devs, at least? Because it's something that begun with Rise of the Abyss and should be an easy fix.
Edit: The prioritize interactions option ON or OFF makes no difference. Last edited by Bloomingnoir#6133 on Sep 27, 2025, 5:33:57 PM
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